# Project Manager

Location[Kazakhstan](https://jobicy.com/resume-region/kazakhstan.md)Rate, USD Not specifiedWork schedule Full Time, Links Language skills English, RussianAvailable for Hire Yes

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## About me

I am a cross-functional Project Manager with more than 3 years of experience driving game development projects from concept through Steam release. I have worked in environments where I needed to balance executive priorities, technical execution, and creative delivery while keeping production timelines on track.

In my current role at AeonSparx, I report directly to the CEO and manage end-to-end production timelines across multiple game titles. I lead a 5-person cross-functional team spanning development, QA, and marketing, and I focus on removing bottlenecks, improving workflow clarity, and ensuring milestone delivery.

I have experience building SOPs and risk-mitigation protocols to replace ad-hoc processes with more structured operations. This has helped reduce rework, improve coordination, and support more predictable delivery across teams.

My project work also includes localization, social media marketing, creator outreach, and Steam page optimization. I have contributed to campaigns that increased visibility and engagement, including TikTok content that reached tens of thousands of views.

My academic background includes an MPhil in Management with a quantitative thesis using PLS-SEM methodology, as well as a BSc in Computer Games Development. This combination helps me connect management thinking with practical production realities in game development.

I am comfortable working across tools such as Jira, Trello, Confluence, Taskade, Plane, and Google Workspace, and I bring fluency in both English and Russian. I am based in Kazakhstan and interested in roles that involve project coordination, operations, and cross-functional delivery in game development or related digital production environments.

## Professional area

### [Developer & Engineer](https://jobicy.com/resume-category/dev.md)[Management & Operations](https://jobicy.com/resume-category/management.md)[Marketing](https://jobicy.com/resume-category/marketing.md)

## Skills

### [Agile](https://jobicy.com/resume-skill/agile.md)[Blender](https://jobicy.com/resume-skill/blender.md)[Content Marketing](https://jobicy.com/resume-skill/content-marketing.md)[Discord](https://jobicy.com/resume-skill/discord.md)[Game Development](https://jobicy.com/resume-skill/game-development.md)[Google Workspace](https://jobicy.com/resume-skill/google-workspace.md)[Jira](https://jobicy.com/resume-skill/jira.md)[Process Optimization](https://jobicy.com/resume-skill/process-optimization.md)[Project Management](https://jobicy.com/resume-skill/project-management.md)[Scrum](https://jobicy.com/resume-skill/scrum.md)[Slack](https://jobicy.com/resume-skill/slack.md)[Social Media Marketing](https://jobicy.com/resume-skill/social-media-marketing.md)[Stakeholder Management](https://jobicy.com/resume-skill/stakeholder-management.md)[Trello](https://jobicy.com/resume-skill/trello.md)[Unity](https://jobicy.com/resume-skill/unity.md)

## Education

2021 - 2024  Master of Philosophy (MPhil) in Management  @  Asia Pacific University (APIIT), Malaysia

Thesis focused on quantitative analysis of workplace behavior and SOP adherence using PLS-SEM methodology (n=156, SmartPLS).

2017 - 2020  BSc (Hons) in Computer Games Development  @  Asia Pacific University (APIIT), Malaysia

## Experience

Mar 2021 - Present  Project Coordinator  @  AeonSparx

Report directly to the CEO on project health and milestone status across multiple game titles; own environmental creative direction end-to-end; manage full production timelines from pre-production through Steam launch; lead a 5-person cross-functional team; coordinate QA reporting cycles; build SOPs and risk-mitigation protocols.

Feb 2020 - May 2020  Project Contributor (Freelance)  @  Winprovise Sdn. Bhd.

Delivered production-ready Unity assets within structured workflows, meeting strict technical and performance specifications.

Oct 2019 - Jan 2020  Project Intern  @  Xhinobi

Implemented iterative feedback cycles for character development and rigging within defined timelines.

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