Senior Game Designer

Location
Kyrgyzstan
Rate, USD
$25 / hour
Work schedule
Full Time, Contract,
Language skills
English
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About me

Game Designer with 13 years of experience. I have created and improved games in various genres such as MMORPG, battlers, card battlers, strategies, etc. Skilled in designing core-gameplay, meta-gameplay, feature owning, calculating game loops, balance and economy. Organized and detail-oriented individual with remote work experience.




Education

1999-2005 Master of Science in Physics @ Kazan State University | Kazan, Russia

Experience

Dec. 2021 - Dec. 2022 Senior Game Designer @ Quantum Gravity

Game Description: play2earn card battler, in which the player grows and breeds magical pets.
I have been developing this game from scratch to MVP.
https://elementies.art/, https://webgl.elementiesgame.com/132/index.html
• Developed core gameplay, meta gameplay, including opponent logic and game levels.
• Described game loops, user flows and UI/UX.
• Calculated game balance, 140+ cards, game economy and cryptocurrency tokenomics.
• Wrote technical and art tasks.
• Wrote full Game Design Documentation, Pitch Deck, White Paper

Jule 2021 - Nov. 2021 Middle Game Designer @ Insense Arts, LLC

Game Description: hardcore hybrid-genre mobile game (strategy + survival + tower defence + RPG)
https://play.google.com/store/apps/details?id=com.insensearts.warsmiths
I was hired for writing Game Design Documentation from scratch for this game, because documentation
didn’t exist there, and gameplay optimisation.
• Wrote full Game Design Documentation, where I described over 80 game mechanics.
• Significantly optimised UI/UX and gameplay – hundreds of changes.
• Сreated an in-game help system for players.

Apr 2006 - Feb. 2018 from Junior to Senior Game Designer @ Stark Games

Game Description: browser massively multiplayer online role-playing game https://www.ereality.ru/
– Created and maintained Game Design Documentation;
– Optimized the game economy and monetization;
– Improved core gameplay: all formulas and types of balance;
– Developed meta gameplay: features, game mechanics, tactical battles, different upgrades,
dungeons, tournaments, in-game lotteries, achievements, clans, player voting, level design, etc.;
– Created from scratch / improved 18 game professions;
– Wrote quests, storylines, tutorial quests;
– Optimized game mechanics and UI/UX based on feedback and A/B tests;
– Prepared events and festive events (about 15 per year);
– Actively communicated with the team and players.
In the same company, I was responsible for the game design of several games and apps in social network
VK (for market tests, then they were closed):
– Strategy with the capture of buildings on geomaps;
– Tests for knowledge of friends;
– Rock band simulator with interior design elements;
– Fighting game.


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