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# Senior 3D Animator

AI Summary HyperHug is seeking a senior 3D animator to develop first- and third-person animations for a multiplayer mobile survival shooter in Unity. The role covers keyframe animation for characters, firearms, objects, skins, and additional gameplay content, along with preparing assets for engine integration. The animator will also refine motion-capture data as the studio expands its mocap pipeline. Success requires extensive game-animation experience, a strong portfolio, professional Maya skills, and a refined understanding of posing, timing, and weight. This is a high-autonomy remote position that requires close collaboration with art, design, and technical teams.[Apply for this job](#job-application)[View company](https://jobicy.com/company/hyperhug.md)ShareRemote from[Cyprus](https://jobicy.com/job-region/cyprus.md)SalaryUndisclosedDepartment[Creative & Design](https://jobicy.com/categories/design-multimedia.md)EmploymentFull TimeExperienceSeniorPublished9 Nov 2026Apply before9 Dec 2026Listing views48Application actions3Application toolkit

## Make your next move.

Prepare your resume, explore your fit, and draft a cover letter for this opportunity.

Opportunity details

## About this role.

[HyperHug](https://jobicy.com/company/hyperhug.md) is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.

We are looking for a Senior 3D Animator to join the development of our flagship game, Oxide: Survival Island. You will be responsible for creating high-quality first-person and third-person animations for weapons, characters and in-game objects, while collaborating closely with designers, artists, and technical teams to bring immersive gameplay experiences to life.

### What You’ll Be Doing:

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Creating keyframe animations for characters, weapons, and gameplay objects in both first-person and third-person perspectives.

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Cleaning and refining motion capture data as we adopt mocap into our pipeline.

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Producing animations for skins and additional in-game content.

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Preparing and exporting animation assets for integration into Unity.

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Maintaining high animation quality with strong attention to posing, timing, and weight.

### Why You’ll Enjoy Working With Us:

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Interesting weapon work: both real-world firearms, and fantasy skins, including upgradeable skins and progression lines.

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We’re always looking for a fresh visual take and growing the artistic side of the team, so your ideas about how animation should look and feel have a real place here.

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We explore and adopt new technologies and tools in our pipeline instead of working by inertia.

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We provide all the software, plugins, AI tools, and asset libraries you need for your work.

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High autonomy: we trust your expertise and don’t micromanage.

### What We Expect From You:

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5+ years of experience in animation production.

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3+ years of experience creating animations for games.

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A strong portfolio showcasing different types of animation.

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Experience working with keyframe animation.

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Experience animating first-person and third-person weapons.

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Professional experience working with Maya.

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Strong understanding of animation principles, including posing, timing, and a sense of weight.

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Understanding of how animation systems function inside game engines.

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English – B1+ level, Russian – C1 level.

### A Strong Plus:

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Experience working with mocap animation.

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Experience with character emotes and body mechanics.

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Experience working on shooters or survival games.

### What We Offer:

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Competitive salary.

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Remote work format.

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A passionate and supportive team that values creativity and ownership.

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Opportunities for professional growth.

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A culture built on initiative, transparency, and collaboration.

Show more

[Apply now >](https://jobicy.com/jobs/160275-senior-3d-animator.md)

>  Annual salary information is not provided for this position. Explore salary ranges for similar roles in our [Salary Directory ›](https://jobicy.com/salaries.md)

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![Upload CV](data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI2NSIgaGVpZ2h0PSI2NSIgZmlsbD0ibm9uZSIgeG1sbnM6dj0iaHR0cHM6Ly92ZWN0YS5pby9uYW5vIj48ZyBjbGlwLXBhdGg9InVybCgjQSkiPjxwYXRoIGQ9Ik0wIDBINjVWNjVIMFYwWiIgZmlsbD0iIzAyOWFlYiIvPjxnIGZpbGw9IiNmZmYiIHN0cm9rZT0iI2ZmZiIgc3Ryb2tlLXdpZHRoPSIyIj48cGF0aCBkPSJNMzMuMDQ5IDE1LjQ1NGExLjQzIDEuNDMgMCAwIDAtMi4wOTcgMGwtNy41NzkgOC4xNDdhMS4zOCAxLjM4IDAgMCAwIC4wOSAxLjk3MyAxLjQ0IDEuNDQgMCAwIDAgMi4wMDgtLjA4OGw1LjEwOS01LjQ5MnYyMC42MWExLjQxIDEuNDEgMCAwIDAgMS40MjEgMS4zOTdjLjc4NSAwIDEuNDIxLS42MjUgMS40MjEtMS4zOTd2LTIwLjYxbDUuMTA5IDUuNDkyYTEuNDQgMS40NCAwIDAgMCAyLjAwOC4wODggMS4zOCAxLjM4IDAgMCAwIC4wOS0xLjk3M2wtNy41NzktOC4xNDZ6TTE2Ljc2OSAzOC40YzAtLjc3My0uNjItMS40LTEuMzg1LTEuNFMxNCAzNy42MjcgMTQgMzguNHYuMTAybC4yMTUgNi4yMjljLjIyMyAxLjY4LjcwMSAzLjA5NSAxLjgxMyA0LjIxOHMyLjUxIDEuNjA3IDQuMTcyIDEuODMzYzEuNi4yMTggMy42MzYuMjE4IDYuMTYuMjE4aDExLjI4bDYuMTYtLjIxOGMxLjY2Mi0uMjI2IDMuMDYxLS43MDkgNC4xNzItMS44MzNzMS41ODktMi41MzggMS44MTMtNC4yMThDNTAgNDMuMTEzIDUwIDQxLjA1NSA1MCAzOC41MDNWMzguNGMwLS43NzMtLjYyLTEuNC0xLjM4NS0xLjRzLTEuMzg1LjYyNy0xLjM4NSAxLjRsLS4xOSA1Ljk1OGMtLjE4MiAxLjM3LS41MTUgMi4wOTUtMS4wMjYgMi42MTJzLTEuMjI4Ljg1My0yLjU4MyAxLjAzOGMtMS4zOTUuMTktMy4yNDMuMTkzLTUuODkzLjE5M0gyNi40NjJjLTIuNjUgMC00LjQ5OC0uMDAzLTUuODkzLS4xOTMtMS4zNTUtLjE4NC0yLjA3Mi0uNTIxLTIuNTgzLTEuMDM4cy0uODQ0LTEuMjQyLTEuMDI2LTIuNjEyYy0uMTg3LTEuNDEtLjE5MS0zLjI3OS0uMTkxLTUuOTU4eiIvPjwvZz48L2c+PGRlZnM+PGNsaXBQYXRoIGlkPSJBIj48cGF0aCBmaWxsPSIjZmZmIiBkPSJNMCAwaDY1djY1SDB6Ii8+PC9jbGlwUGF0aD48L2RlZnM+PC9zdmc+)

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## Role DNA

A quick view of the complexity, pace, ownership and collaboration implied by the job description.

### Job Complexity

4/5EasyHard

### Pace & Pressure

4/5RelaxedFast-paced

### Autonomy Level

5/5GuidedFull ownership

### Communication Load

4/5IndependentCollaborative

AI insightThis is a senior specialist role requiring at least five years of animation production experience and demonstrated expertise in game-ready weapon and character animation. The work combines artistic judgment with technical Unity integration and potentially complex mocap cleanup.

## Salary analysis

Estimated compensation compared with the broader US market for similar roles.

Estimated job median (per year)Highly competitive$120,000US market range (per year)$100k–$140k0$154k

AI insightThe yearly pay period is inferred from the job context; it was not explicitly stated by the employer. No employer salary amount is disclosed. The annual figures are estimated USD market compensation for a senior game 3D animator and the yearly period is inferred from the full-time senior role.

## Core skills

Skills and capabilities most closely associated with this opportunity.

[3D animation](https://jobicy.com/jobs?search_keywords=3D%20animation.md)[Game animation](https://jobicy.com/jobs?search_keywords=Game%20animation.md)[Keyframe animation](https://jobicy.com/jobs?search_keywords=Keyframe%20animation.md)[First-person weapon animation](https://jobicy.com/jobs?search_keywords=First-person%20weapon%20animation.md)[Third-person animation](https://jobicy.com/jobs?search_keywords=Third-person%20animation.md)[Character animation](https://jobicy.com/jobs?search_keywords=Character%20animation.md)[Weapon animation](https://jobicy.com/jobs?search_keywords=Weapon%20animation.md)[Motion capture cleanup](https://jobicy.com/jobs?search_keywords=Motion%20capture%20cleanup.md)[Maya](https://jobicy.com/jobs?search_keywords=Maya.md)[Unity](https://jobicy.com/jobs?search_keywords=Unity.md)[Animation principles](https://jobicy.com/jobs?search_keywords=Animation%20principles.md)[Body mechanics](https://jobicy.com/jobs?search_keywords=Body%20mechanics.md)[Gameplay animation](https://jobicy.com/jobs?search_keywords=Gameplay%20animation.md)[Asset export](https://jobicy.com/jobs?search_keywords=Asset%20export.md)[Shooter game development](https://jobicy.com/jobs?search_keywords=Shooter%20game%20development.md)

Sample interview questionsHow do you approach creating convincing first-person weapon animations?I start by defining the gameplay intent and camera perspective, then block readable poses that preserve a clear weapon silhouette. I refine timing, recoil, weight, and transitions through in-engine review so that the animation feels responsive without obstructing player visibility.

Describe your workflow for taking an animation from Maya into Unity.

I verify naming, scale, skeleton consistency, frame rate, and export settings in Maya before exporting the asset. In Unity, I validate clips, looping, root motion where applicable, rig configuration, blend transitions, and runtime behavior, then iterate with designers and engineers based on gameplay feedback.

What is your process for cleaning motion-capture data?

I first identify tracking noise, foot sliding, broken arcs, and any poses that do not fit the intended character or gameplay action. I clean the data while retaining useful natural movement, then add hand-keyed adjustments to improve silhouette, timing, contacts, and stylistic consistency.

How do you ensure animation quality when working independently in a remote team?

I align early on references, technical constraints, priorities, and review milestones. I share focused work-in-progress videos, document decisions and integration needs, and use feedback quickly so stakeholders can assess motion in the actual gameplay context.

How would you animate skins or upgradeable weapon variants while maintaining gameplay consistency?

I would preserve the core timing and functional interaction points required by the gameplay system, then introduce visual personality through secondary motion, distinctive reload beats, and themed poses. Each variation would be tested to ensure it remains equally readable and does not create gameplay advantages or confusing timing differences.

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