[All remote jobs](https://jobicy.com/jobs.md)[![HyperHug logo](https://jobicy.com/data/server-nyc0409/galaxy/mercury/2026/11/04d564d3c979-221.webp)](https://jobicy.com/company/hyperhug.md)[HyperHug](https://jobicy.com/company/hyperhug.md)

# 3D Environment & Prop Artist

AI Summary HyperHug is seeking an experienced 3D Environment & Prop Artist to build realistic open-world environments for a mobile multiplayer survival shooter. The role covers the full asset pipeline, including high- and low-poly modeling, UVs, texturing, materials, and Unity implementation. The artist will create terrain, vegetation, buildings, rocks, props, hero assets, and reusable modular kits while meeting mobile-performance constraints. Close collaboration with level designers is needed to align composition, navigation, gameplay, visual direction, and optimization. This is a remote, full-time position emphasizing ownership and autonomous delivery.[Apply for this job](#job-application)[View company](https://jobicy.com/company/hyperhug.md)ShareRemote from[Cyprus](https://jobicy.com/job-region/cyprus.md)SalaryUndisclosedDepartment[Creative & Design](https://jobicy.com/categories/design-multimedia.md)EmploymentFull TimeExperienceOpen levelPublished10 Nov 2026Apply before10 Dec 2026Listing views37Application actions1Application toolkit

## Make your next move.

Prepare your resume, explore your fit, and draft a cover letter for this opportunity.

Opportunity details

## About this role.

[HyperHug](https://jobicy.com/company/hyperhug.md) is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.

As a 3D Environment & Prop Artist, you will be responsible for creating immersive, high-quality environments. You will work closely with the design and development teams to create believable open-world locations that support gameplay, exploration, and player immersion.

### What You’ll Be Doing:

*

Create high-quality 3D environment assets and props from concept to in-game implementation.

*

Develop both hero assets and modular asset kits for efficient world building.

*

Create high and low-poly models, UVs, textures, and materials optimized for mobile devices.

*

Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements.

*

Collaborate with Level Designers to ensure environments support gameplay and visual goals.

### Why You’ll Enjoy Working With Us:

*

We provide all the software, plugins, AI tools, and asset libraries you need for your work.

*

High autonomy: we trust your expertise and don’t micromanage

*

Clear task planning with realistic deadlines

*

Your visual ideas will directly shape the locations players explore.

### What We Expect From You:

*

3+ years of experience as a 3D Environment Artist.

*

Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration.

*

Experience creating environments for mobile games (preferably open-world projects).

*

Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens.

*

Ability to create both high-quality hero assets and reusable modular environment and prop kits.

*

Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction.

*

Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling.

*

Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements.

*

Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets.

*

Portfolio showcasing realistic environment art and locations.

*

English – B1+ level, Russian – C1 level.

### A Strong Plus:

*

Experience working with Unity URP, including materials, shaders, lighting, post-processing, and rendering limitations.

### What We Offer:

*

Competitive salary.

*

Remote work format.

*

A passionate and supportive team that values creativity and ownership.

*

Opportunities for professional growth.

*

A culture built on initiative, transparency, and collaboration.

Show more

[Apply now >](https://jobicy.com/jobs/161082-3d-environment-prop-artist.md)

>  Annual salary information is not provided for this position. Explore salary ranges for similar roles in our [Salary Directory ›](https://jobicy.com/salaries.md)

*

![Upload CV](data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI2NSIgaGVpZ2h0PSI2NSIgZmlsbD0ibm9uZSIgeG1sbnM6dj0iaHR0cHM6Ly92ZWN0YS5pby9uYW5vIj48ZyBjbGlwLXBhdGg9InVybCgjQSkiPjxwYXRoIGQ9Ik0wIDBINjVWNjVIMFYwWiIgZmlsbD0iIzAyOWFlYiIvPjxnIGZpbGw9IiNmZmYiIHN0cm9rZT0iI2ZmZiIgc3Ryb2tlLXdpZHRoPSIyIj48cGF0aCBkPSJNMzMuMDQ5IDE1LjQ1NGExLjQzIDEuNDMgMCAwIDAtMi4wOTcgMGwtNy41NzkgOC4xNDdhMS4zOCAxLjM4IDAgMCAwIC4wOSAxLjk3MyAxLjQ0IDEuNDQgMCAwIDAgMi4wMDgtLjA4OGw1LjEwOS01LjQ5MnYyMC42MWExLjQxIDEuNDEgMCAwIDAgMS40MjEgMS4zOTdjLjc4NSAwIDEuNDIxLS42MjUgMS40MjEtMS4zOTd2LTIwLjYxbDUuMTA5IDUuNDkyYTEuNDQgMS40NCAwIDAgMCAyLjAwOC4wODggMS4zOCAxLjM4IDAgMCAwIC4wOS0xLjk3M2wtNy41NzktOC4xNDZ6TTE2Ljc2OSAzOC40YzAtLjc3My0uNjItMS40LTEuMzg1LTEuNFMxNCAzNy42MjcgMTQgMzguNHYuMTAybC4yMTUgNi4yMjljLjIyMyAxLjY4LjcwMSAzLjA5NSAxLjgxMyA0LjIxOHMyLjUxIDEuNjA3IDQuMTcyIDEuODMzYzEuNi4yMTggMy42MzYuMjE4IDYuMTYuMjE4aDExLjI4bDYuMTYtLjIxOGMxLjY2Mi0uMjI2IDMuMDYxLS43MDkgNC4xNzItMS44MzNzMS41ODktMi41MzggMS44MTMtNC4yMThDNTAgNDMuMTEzIDUwIDQxLjA1NSA1MCAzOC41MDNWMzguNGMwLS43NzMtLjYyLTEuNC0xLjM4NS0xLjRzLTEuMzg1LjYyNy0xLjM4NSAxLjRsLS4xOSA1Ljk1OGMtLjE4MiAxLjM3LS41MTUgMi4wOTUtMS4wMjYgMi42MTJzLTEuMjI4Ljg1My0yLjU4MyAxLjAzOGMtMS4zOTUuMTktMy4yNDMuMTkzLTUuODkzLjE5M0gyNi40NjJjLTIuNjUgMC00LjQ5OC0uMDAzLTUuODkzLS4xOTMtMS4zNTUtLjE4NC0yLjA3Mi0uNTIxLTIuNTgzLTEuMDM4cy0uODQ0LTEuMjQyLTEuMDI2LTIuNjEyYy0uMTg3LTEuNDEtLjE5MS0zLjI3OS0uMTkxLTUuOTU4eiIvPjwvZz48L2c+PGRlZnM+PGNsaXBQYXRoIGlkPSJBIj48cGF0aCBmaWxsPSIjZmZmIiBkPSJNMCAwaDY1djY1SDB6Ii8+PC9jbGlwUGF0aD48L2RlZnM+PC9zdmc+)

### Upload your resume now

To unlock remote work opportunities and be discovered by global employers.

This job listing has been manually reviewed by the Jobicy Trust & Safety Team for compliance with our posting guidelines, including verification of the company's legitimacy, accuracy of job details, clarity of remote work policy, and absence of misleading or fraudulent content.

## Role DNA

A quick view of the complexity, pace, ownership and collaboration implied by the job description.

### Job Complexity

4/5EasyHard

### Pace & Pressure

4/5RelaxedFast-paced

### Autonomy Level

5/5GuidedFull ownership

### Communication Load

4/5IndependentCollaborative

AI insightThe position requires broad end-to-end environment-art expertise plus advanced mobile optimization knowledge. Delivering polished open-world assets that satisfy both gameplay and performance budgets makes the work technically demanding.

## Salary analysis

Estimated compensation compared with the broader US market for similar roles.

Estimated job median (per year)Market rate$65,000US market range (per year)$50k–$85k0$93.50k

AI insightThe yearly pay period is inferred from the job context; it was not explicitly stated by the employer. No employer pay amount is disclosed; the annual figures are AI estimates in USD for an experienced mobile-game 3D Environment Artist in the stated market context. The yearly cadence is inferred from the full-time professional role.

## Core skills

Skills and capabilities most closely associated with this opportunity.

[3D environment art](https://jobicy.com/jobs?search_keywords=3D%20environment%20art.md)[Prop modeling](https://jobicy.com/jobs?search_keywords=Prop%20modeling.md)[High-poly modeling](https://jobicy.com/jobs?search_keywords=High-poly%20modeling.md)[Low-poly modeling](https://jobicy.com/jobs?search_keywords=Low-poly%20modeling.md)[UV mapping](https://jobicy.com/jobs?search_keywords=UV%20mapping.md)[PBR texturing](https://jobicy.com/jobs?search_keywords=PBR%20texturing.md)[Material creation](https://jobicy.com/jobs?search_keywords=Material%20creation.md)[Unity](https://jobicy.com/jobs?search_keywords=Unity.md)[Unity URP](https://jobicy.com/jobs?search_keywords=Unity%20URP.md)[Mobile game optimization](https://jobicy.com/jobs?search_keywords=Mobile%20game%20optimization.md)[Modular asset kits](https://jobicy.com/jobs?search_keywords=Modular%20asset%20kits.md)[LOD creation](https://jobicy.com/jobs?search_keywords=LOD%20creation.md)[Terrain art](https://jobicy.com/jobs?search_keywords=Terrain%20art.md)[Level art composition](https://jobicy.com/jobs?search_keywords=Level%20art%20composition.md)[Visual storytelling](https://jobicy.com/jobs?search_keywords=Visual%20storytelling.md)

Sample interview questionsHow do you approach creating an environment area from a concept through final Unity implementation?I begin by identifying gameplay needs, reference, scale, and performance constraints. I create a blockout, develop modular and hero assets, produce optimized meshes and textures, then validate materials, lighting, readability, and draw-call budgets in Unity throughout production.

Which techniques do you use to optimize open-world environments for mobile devices?

I manage polygon and texture budgets early, use LODs, atlases, trim sheets, instancing, batching-friendly materials, and controlled shader complexity. I also profile draw calls, overdraw, texture memory, and scene loading in the target device environment.

How do you decide what should be a unique hero asset versus a modular reusable asset?

I reserve unique assets for focal points, landmarks, and areas that communicate important narrative or gameplay information. Reusable modular kits support most architecture and set dressing, enabling variety through material variants, decals, scale changes, and composition.

Describe how you collaborate with level designers when building an environment.

I align early on traversal routes, combat spaces, landmarks, sightlines, and player guidance. I share blockouts and regular in-engine reviews, then adjust silhouettes, cover, visual hierarchy, and environmental storytelling based on gameplay feedback.

What would you check when an otherwise attractive environment performs poorly on a mobile device?

I would profile the scene to isolate draw calls, triangle count, shader cost, overdraw, texture memory, lighting, and particle effects. I would prioritize the highest-impact bottlenecks, simplify or batch assets where appropriate, and retest on representative target hardware.

Next step

## Apply now.

Follow the employer’s application method and review Jobicy’s safety guidance before sharing personal information.

Keep exploring

## Related remote jobs.

*
![HyperHug logo](https://jobicy.com/data/server-nyc0409/galaxy/mercury/2026/11/04d564d3c979-221.webp)
HyperHug Nov 10  New

### [Technical UI Designer](https://jobicy.com/jobs/161090-technical-ui-designer.md)

HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re…

*
![Fresh Prints logo](https://jobicy.com/data/server-nyc0409/galaxy/mercury/2025/06/d38b1af3-221.jpeg)
Fresh Prints Nov 10  New

### [Graphic Artist](https://jobicy.com/jobs/161026-graphic-artist.md)

About the Client: MV Sport is an American apparel company specializing in sportswear and custom-designed apparel, serving colleges, universities, and other organizations across the US. About the Role As an…

*
![CRAFTSMAN+ logo](https://jobicy.com/data/server-nyc0409/galaxy/mercury/2026/11/820dec1f1862-221.webp)
CRAFTSMAN+ Nov 10  New

### [Rich Media Designer](https://jobicy.com/jobs/160790-rich-media-designer.md)

About Us CRAFTSMAN+ is breaking the mold and redefining how creativity happens. We are a global team of creators and technologists building tools that help brands and teams produce world-class…

*
![Who Gives A Crap logo](https://jobicy.com/data/server-nyc0409/galaxy/mercury/2025/06/389bf597-221.png)
Who Gives A Crap Nov 10  New

### [Senior Video Editor](https://jobicy.com/jobs/154976-senior-video-editor-2.md)

Not all heroes wear capes — but plenty of them use toilet paper Want to challenge yourself at a purpose-led scale up AND make a difference in the world? Come…

*
![Language Services Associates logo](https://jobicy.com/data/server-nyc0409/galaxy/mercury/2025/06/2a0ea3d8-221.png)
Language Services Associates Nov 10  New

### [International Audio/Video Remote Georgian Interpreter](https://jobicy.com/jobs/152792-international-audio-video-remote-georgian-interpreter.md)

Overview: As an audio/video interpreter for Georgian in LSA’s network of Independently Contracted Interpreters, you are responsible for handling audio and video calls on demand and facilitating language communication for…

*
![HyperHug logo](https://jobicy.com/data/server-nyc0409/galaxy/mercury/2026/11/04d564d3c979-221.webp)
HyperHug Nov 9  New

### [3D Artist (weapon skins)](https://jobicy.com/jobs/160283-3d-artist-weapon-skins.md)

HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re…

*
![HyperHug logo](https://jobicy.com/data/server-nyc0409/galaxy/mercury/2026/11/04d564d3c979-221.webp)
HyperHug Nov 9  New

### [Senior 3D Animator](https://jobicy.com/jobs/160275-senior-3d-animator.md)

HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re…

*
![Welo Global logo](https://jobicy.com/data/server-nyc0409/galaxy/mercury/2026/06/83c40f94-221.webp)
Welo Global Nov 8  New

### [Hydrus – Session Director – Spanish (Mexico) – V2](https://jobicy.com/jobs/159881-hydrus-session-director-spanish-mexico-v2.md)

About the Project Project Hydrus is a scripted and conversational audio data collection project. The recordings produced help build natural, everyday-sounding synthesized voices for conversational AI products — voices that…

*
![Reddit logo](https://jobicy.com/data/server-nyc0409/galaxy/mercury/2020/10/Reddit.jpg)
Reddit Nov 8

### [Principal UX Engineer, Ads](https://jobicy.com/jobs/159806-principal-ux-engineer-ads.md)

Reddit is a community of communities. It’s built on shared interests, passion, and trust, and is home to the most open and authentic conversations on the internet. Every day, Reddit…

*
![Welo Global logo](https://jobicy.com/data/server-nyc0409/galaxy/mercury/2026/06/83c40f94-221.webp)
Welo Global Nov 8

### [Hydrus – Voice Contributor – Swiss German (CH)](https://jobicy.com/jobs/159692-hydrus-voice-contributor-swiss-german-ch.md)

About the Project Project Hydrus is a scripted and conversational audio data collection project. We’re looking for native-level speakers who can deliver natural, everyday-sounding speech — recordings that hold up…

[Browse all jobs](https://jobicy.com/jobs.md)