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# Technical UI Designer

AI Summary HyperHug is hiring a Middle+/Senior Technical UI Designer to implement and optimize mobile-game interfaces for a multiplayer survival shooter in Unity. The role focuses on translating UI concepts into responsive, maintainable production systems using reusable components, prefabs, animations, materials, and documentation. Key technical priorities include mobile UI performance, Canvas configuration, draw-call reduction, batching, texture atlases, localization, and particle effects. The designer will collaborate with developers while independently improving legacy UI and writing simple C# scripts when needed. This is a remote full-time role requiring at least three years of relevant experience, English at B1+ and Russian at C1 level.[Apply for this job](#job-application)[View company](https://jobicy.com/company/hyperhug.md)ShareRemote from[Cyprus](https://jobicy.com/job-region/cyprus.md)SalaryUndisclosedDepartment[Web, UI & UX Design](https://jobicy.com/categories/web-app-design.md)EmploymentFull TimeExperienceSeniorPublished10 Nov 2026Apply before10 Dec 2026Listing views41Application actions4Application toolkit

## Make your next move.

Prepare your resume, explore your fit, and draft a cover letter for this opportunity.

Opportunity details

## About this role.

[HyperHug](https://jobicy.com/company/hyperhug.md) is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.

We’re looking for a skilled Middle+/Senior Technical UI Designer to bring polished, intuitive game interfaces to life. You’ll turn design concepts and mockups into responsive, production-ready UI, creating scalable systems that look great, perform smoothly on mobile devices, and are easy for the development team to integrate and maintain.

### What You’ll Be Doing:

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Implement core and meta-game interfaces in Unity.

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Build responsive screens that adapt correctly to different resolutions and aspect ratios.

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Create and maintain a scalable UI architecture, including window structures, reusable components, UI kits, and prefabs.

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Create UI animations using DOTween, Timeline, and custom animation solutions.

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Set up and optimize UI effects using Unity’s Particle System.

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Optimize UI performance for mobile devices, including draw calls, batching, and Canvas setup.

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Work with text styles, materials, and localization.

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Optimize textures, atlases, and import settings.

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Create UI materials using Shader Graph and custom material setups.

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Refactor, simplify, and systematize legacy UI.

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Create and maintain UI documentation.

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Write simple C# scripts when needed.

### What We Expect From You:

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3+ years of experience in a similar role.

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Strong experience using AI tools to improve day-to-day workflows, create and integrate reusable UI components and event systems.

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Strong hands-on expertise with Unity UI.

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Solid understanding of UI performance optimization, especially for mobile devices.

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Ability to work independently and propose practical solutions.

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Strong attention to detail and a structured, systematic approach to work.

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English – B1+ level, Russian – C1 level.

### What We Offer:

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Competitive salary.

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Remote work format.

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A passionate and supportive team that values creativity and ownership.

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Opportunities for professional growth.

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A culture built on initiative, transparency, and collaboration.

Show more

[Apply now >](https://jobicy.com/jobs/161090-technical-ui-designer.md)

>  Annual salary information is not provided for this position. Explore salary ranges for similar roles in our [Salary Directory ›](https://jobicy.com/salaries.md)

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![Upload CV](data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI2NSIgaGVpZ2h0PSI2NSIgZmlsbD0ibm9uZSIgeG1sbnM6dj0iaHR0cHM6Ly92ZWN0YS5pby9uYW5vIj48ZyBjbGlwLXBhdGg9InVybCgjQSkiPjxwYXRoIGQ9Ik0wIDBINjVWNjVIMFYwWiIgZmlsbD0iIzAyOWFlYiIvPjxnIGZpbGw9IiNmZmYiIHN0cm9rZT0iI2ZmZiIgc3Ryb2tlLXdpZHRoPSIyIj48cGF0aCBkPSJNMzMuMDQ5IDE1LjQ1NGExLjQzIDEuNDMgMCAwIDAtMi4wOTcgMGwtNy41NzkgOC4xNDdhMS4zOCAxLjM4IDAgMCAwIC4wOSAxLjk3MyAxLjQ0IDEuNDQgMCAwIDAgMi4wMDgtLjA4OGw1LjEwOS01LjQ5MnYyMC42MWExLjQxIDEuNDEgMCAwIDAgMS40MjEgMS4zOTdjLjc4NSAwIDEuNDIxLS42MjUgMS40MjEtMS4zOTd2LTIwLjYxbDUuMTA5IDUuNDkyYTEuNDQgMS40NCAwIDAgMCAyLjAwOC4wODggMS4zOCAxLjM4IDAgMCAwIC4wOS0xLjk3M2wtNy41NzktOC4xNDZ6TTE2Ljc2OSAzOC40YzAtLjc3My0uNjItMS40LTEuMzg1LTEuNFMxNCAzNy42MjcgMTQgMzguNHYuMTAybC4yMTUgNi4yMjljLjIyMyAxLjY4LjcwMSAzLjA5NSAxLjgxMyA0LjIxOHMyLjUxIDEuNjA3IDQuMTcyIDEuODMzYzEuNi4yMTggMy42MzYuMjE4IDYuMTYuMjE4aDExLjI4bDYuMTYtLjIxOGMxLjY2Mi0uMjI2IDMuMDYxLS43MDkgNC4xNzItMS44MzNzMS41ODktMi41MzggMS44MTMtNC4yMThDNTAgNDMuMTEzIDUwIDQxLjA1NSA1MCAzOC41MDNWMzguNGMwLS43NzMtLjYyLTEuNC0xLjM4NS0xLjRzLTEuMzg1LjYyNy0xLjM4NSAxLjRsLS4xOSA1Ljk1OGMtLjE4MiAxLjM3LS41MTUgMi4wOTUtMS4wMjYgMi42MTJzLTEuMjI4Ljg1My0yLjU4MyAxLjAzOGMtMS4zOTUuMTktMy4yNDMuMTkzLTUuODkzLjE5M0gyNi40NjJjLTIuNjUgMC00LjQ5OC0uMDAzLTUuODkzLS4xOTMtMS4zNTUtLjE4NC0yLjA3Mi0uNTIxLTIuNTgzLTEuMDM4cy0uODQ0LTEuMjQyLTEuMDI2LTIuNjEyYy0uMTg3LTEuNDEtLjE5MS0zLjI3OS0uMTkxLTUuOTU4eiIvPjwvZz48L2c+PGRlZnM+PGNsaXBQYXRoIGlkPSJBIj48cGF0aCBmaWxsPSIjZmZmIiBkPSJNMCAwaDY1djY1SDB6Ii8+PC9jbGlwUGF0aD48L2RlZnM+PC9zdmc+)

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## Role DNA

A quick view of the complexity, pace, ownership and collaboration implied by the job description.

### Job Complexity

4/5EasyHard

### Pace & Pressure

4/5RelaxedFast-paced

### Autonomy Level

4/5GuidedFull ownership

### Communication Load

3/5IndependentCollaborative

AI insightThe position combines visual UI implementation with Unity-specific architecture and mobile performance optimization. It requires senior ownership of scalable systems, legacy refactoring, and cross-functional integration rather than only creating static mockups.

## Salary analysis

Estimated compensation compared with the broader US market for similar roles.

Estimated job median (per year)Market rate$65,000US market range (per year)$50k–$85k0$93.50k

AI insightThe yearly pay period is inferred from the job context; it was not explicitly stated by the employer. No employer salary range is disclosed. The annual USD estimate is an AI-generated market estimate for a mid-to-senior Unity Technical UI Designer working remotely; the yearly cadence is inferred from the full-time professional role.

## Core skills

Skills and capabilities most closely associated with this opportunity.

[Unity UI](https://jobicy.com/jobs?search_keywords=Unity%20UI.md)[Mobile UI optimization](https://jobicy.com/jobs?search_keywords=Mobile%20UI%20optimization.md)[Responsive UI design](https://jobicy.com/jobs?search_keywords=Responsive%20UI%20design.md)[UI architecture](https://jobicy.com/jobs?search_keywords=UI%20architecture.md)[C#](https://jobicy.com/jobs?search_keywords=C%23.md)[DOTween](https://jobicy.com/jobs?search_keywords=DOTween.md)[Unity Timeline](https://jobicy.com/jobs?search_keywords=Unity%20Timeline.md)[Unity Particle System](https://jobicy.com/jobs?search_keywords=Unity%20Particle%20System.md)[Shader Graph](https://jobicy.com/jobs?search_keywords=Shader%20Graph.md)[Texture atlases](https://jobicy.com/jobs?search_keywords=Texture%20atlases.md)[Canvas optimization](https://jobicy.com/jobs?search_keywords=Canvas%20optimization.md)[Localization](https://jobicy.com/jobs?search_keywords=Localization.md)[UI animation](https://jobicy.com/jobs?search_keywords=UI%20animation.md)[Prefab systems](https://jobicy.com/jobs?search_keywords=Prefab%20systems.md)[Technical documentation](https://jobicy.com/jobs?search_keywords=Technical%20documentation.md)

Sample interview questionsHow would you optimize a complex Unity UI screen for a mobile game?I would profile the screen first, then reduce unnecessary Canvas rebuilds, split static and dynamic Canvas elements where appropriate, minimize draw calls, use atlases, avoid expensive layout recalculations, and validate the result on target devices.

How do you design a scalable UI architecture in Unity?

I use clear window and navigation structures, reusable prefabs, centralized style and component patterns, defined ownership for UI state, and documentation that explains setup and extension points. This makes new screens faster to build and safer to maintain.

Describe your approach to supporting multiple resolutions and aspect ratios.

I begin with anchored responsive layouts, appropriate Canvas Scaler settings, safe-area support, and flexible containers rather than fixed pixel positions. I then test representative aspect ratios and device classes early to catch layout edge cases.

When would you use DOTween, Timeline, or a custom animation solution?

I use DOTween for reusable code-driven UI transitions, Timeline for authored sequences that need visual coordination, and custom solutions when the interaction requires specialized state control or performance behavior not covered by the other tools.

How would you refactor a legacy UI system without disrupting development?

I would audit dependencies, identify high-impact pain points, define component and naming standards, and migrate incrementally behind stable interfaces. I would test each replacement in production scenarios and document the new patterns for the team.

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