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# Senior Engineer, Server – NBA 2K

AI Summary Visual Concepts is hiring a Senior Server Engineer to build backend services for NBA 2K's online gameplay experience. The role focuses on distributed systems, large-scale computing, database performance, fault tolerance, and low-latency services that support millions of concurrent players. Candidates need at least five years of backend software development experience, strong C++ skills, and familiarity with Python or another scripting language. This fully remote US role requires close collaboration with engineering and design partners while owning complex server-side technical work. Experience with gaming services, secure virtual-currency transactions, SQL optimization, and console development is advantageous.[Apply for this job](#job-application)[View company](https://jobicy.com/company/visual-concepts.md)ShareRemote from[USA](https://jobicy.com/job-region/usa.md)SalaryUSD 117,700–174,300 / yrDepartment[Software Engineering](https://jobicy.com/categories/engineering.md)EmploymentFull TimeExperienceDirectorPublished14 Nov 2026Apply before14 Dec 2026Listing views42Application actions2Application toolkit

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Opportunity details

## About this role.

At [Visual Concepts](https://jobicy.com/company/visual-concepts.md), we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

### What We Need:

We’re seeking a Senior Engineer with a passion for server-side development to join the NBA 2K team! In this role, you’ll take ownership across a broad technical landscape- working in distributed systems, large-scale computing, and efficient databases to build high-performance backend services. Your work will play a key role in delivering world-class online experiences that power one of the most popular sports game franchises in the world. This role reports into Lead Director of Programming.

### What You Will Do:

* Work in the backend architecture and services that support NBA 2K’s online features
* Design and optimize distributed systems to ensure scalability, reliability, and fault tolerance
* Build and maintain large-scale computing solutions that handle millions of concurrent players
* Develop efficient database structures and queries to support high-volume, real-time transactions
* Deliver high-performance backend services with a focus on low latency and stability
* Partner with engineering and design teams to enable seamless online gameplay experiences.

### Who Will Be A Great Fit:

* 5+ years of professional software development experience, with a strong focus on backend and server-side systems
* Strong proficiency in C++ with a solid understanding of object-oriented programming principles
* Proficiency in one or more scripting languages such as Python, PHP, Perl, or Ruby, with a strong preference for Python
* Understanding of distributed and scalable systems
* Proven experience with multithreaded programming, driving efficiency and stability across large-scale, real-time environments
* Demonstrated ability to research, evaluate, and integrate emerging technologies and trends to enhance team capabilities, platform performance, and product innovation
* BS in Computer Science or equivalent experience in large-scale software development
* Experience developing secure transaction systems, including virtual currency and account-based features, a strong plus
* Skilled in database optimization, including connection management and query performance tuning
* Familiarity with online gaming architectures and service design for live, connected player experiences
* Working knowledge of SQL databases such as MySQL, Microsoft SQL Server, or similar systems
* Video game console development experience is highly beneficial
* Love for video games (not just ours!)

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $130,700 – $174,300 per year. New York State (inclusive of New York City): $117,700 – $157,000 per year. Washington: $130,700 – $174,300 per year. New Jersey: $117,700 – $157,000 per year. British Columbia: $115,700 -$154,300 (CAD) per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

To learn more about Visual Concepts and our studio locations, check out our website at [www.vcentertainment.com](http://www.vcentertainment.com)

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[Apply now >](https://jobicy.com/jobs/162125-senior-engineer-server-nba-2k.md)

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## Role DNA

A quick view of the complexity, pace, ownership and collaboration implied by the job description.

### Job Complexity

5/5EasyHard

### Pace & Pressure

4/5RelaxedFast-paced

### Autonomy Level

4/5GuidedFull ownership

### Communication Load

4/5IndependentCollaborative

AI insightThis is a senior-level backend role operating at massive scale, with demanding requirements for distributed systems, concurrency, reliability, and real-time performance. The engineer must make sound architectural decisions while supporting a high-visibility live game platform.

## Salary analysis

Estimated compensation compared with the broader US market for similar roles.

Estimated job median (per year)Market rate$146,000US market range (per year)$135k–$185k0$203.50k

AI insightThe yearly pay period is inferred from the job context; it was not explicitly stated by the employer. The employer discloses annual US base-pay ranges that vary by state, from $117,700 to $174,300 USD per year. The estimated midpoint across the disclosed US range is $146,000 annually. A reasonable estimated US market range for a senior backend/game-server engineer with distributed-systems expertise is $135,000 to $185,000 per year.

## Core skills

Skills and capabilities most closely associated with this opportunity.

[C++](https://jobicy.com/jobs?search_keywords=C%2B%2B.md)[Python](https://jobicy.com/jobs?search_keywords=Python.md)[Backend Development](https://jobicy.com/jobs?search_keywords=Backend%20Development.md)[Distributed Systems](https://jobicy.com/jobs?search_keywords=Distributed%20Systems.md)[Scalable Systems](https://jobicy.com/jobs?search_keywords=Scalable%20Systems.md)[Multithreaded Programming](https://jobicy.com/jobs?search_keywords=Multithreaded%20Programming.md)[Database Optimization](https://jobicy.com/jobs?search_keywords=Database%20Optimization.md)[SQL](https://jobicy.com/jobs?search_keywords=SQL.md)[MySQL](https://jobicy.com/jobs?search_keywords=MySQL.md)[Microsoft SQL Server](https://jobicy.com/jobs?search_keywords=Microsoft%20SQL%20Server.md)[Fault Tolerance](https://jobicy.com/jobs?search_keywords=Fault%20Tolerance.md)[Low-Latency Systems](https://jobicy.com/jobs?search_keywords=Low-Latency%20Systems.md)[Server-Side Development](https://jobicy.com/jobs?search_keywords=Server-Side%20Development.md)[Online Gaming Architecture](https://jobicy.com/jobs?search_keywords=Online%20Gaming%20Architecture.md)

Sample interview questionsHow would you design a backend service to support millions of concurrent NBA 2K players?I would begin by defining traffic patterns, latency objectives, consistency needs, and failure scenarios. I would design stateless services behind load balancers, use horizontal scaling, partition data carefully, and introduce asynchronous messaging for non-critical workflows. Observability, rate limiting, caching, and load testing would be built in from the start.

What techniques do you use to improve database performance in a high-volume real-time system?

I analyze query plans and production metrics to identify slow queries, missing indexes, connection contention, and inefficient access patterns. Typical improvements include targeted indexing, query rewrites, connection pooling, caching, batching, and data partitioning. I also validate every change under realistic load to avoid shifting bottlenecks elsewhere.

How do you approach thread safety in C++ services?

I minimize shared mutable state and prefer clear ownership boundaries, immutable data, and message passing where appropriate. When synchronization is necessary, I use well-scoped locks or concurrency primitives, document invariants, and avoid holding locks across expensive operations. I also use profiling, stress tests, sanitizers, and code reviews to detect races and deadlocks.

Describe how you would make a distributed service resilient to partial failures.

I would assume dependencies can fail independently and design for timeouts, retries with backoff and jitter, circuit breakers, idempotent operations, and graceful degradation. Critical state changes should be durable and observable, with clear recovery procedures. I would also test failure modes through fault injection and ensure alerts focus on user-impacting signals.

How would you protect virtual-currency and account-based transactions?

I would use authenticated and authorized service boundaries, server-authoritative validation, idempotency keys, auditable transaction records, and strict input validation. Transactions should be atomic where possible, with reconciliation processes for exceptional failures. Monitoring for anomalous behavior and careful access controls would further reduce fraud and integrity risks.

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