PATRICK MACHADO

# GAME ENGINEER

Location BrazilDesired Salary 24 -  USD/hourlyWork preference Full TimeLinks   Status   Actively looking Field / Industry Creative & Design

* SharePreferences:Relocation: NoNotice Period: ImmediateSkill Assessments:This user has not passed any tests yet

Languages:  English -   French -   Portuguese -   Spanish -

Report
[Overview](#overview)

## About Me

I am a Technical Artist & Gameplay Programmer with expertise in data-driven workflows, blending shader programming (HLSL/ShaderLab), VFX, and Unity/Godot optimization with C#/GDScript gameplay systems. I leverage Unity DOTS for performance-focused AI/physics/multiplayer architectures and data science to refine player experiences. My goal is to bridge 3D art pipelines with engineering via toolchain automation, runtime-efficient asset strategies, and shader integration for end-to-end system execution. I have a strong background in game development, having worked on various projects that emphasize both technical and artistic skills. My experience includes optimizing rendering pipelines and crafting engaging gameplay mechanics. I am passionate about creating immersive experiences and continuously improving my skills in the gaming industry.

## Skills

### [Scrum](https://jobicy.com/talent/scrum.md)[Design](https://jobicy.com/talent/design.md)[Game Development](https://jobicy.com/talent/game-development.md)[OOP](https://jobicy.com/talent/oop.md)

## Education

Pontifical Catholic University of Minas Gerais  March 2021 - December 2024  Master Degree

The theses research is about Parallel Programming of Game Artificial Intelligence applied to Game Development and Performance Optimization.

Pontifical Catholic University of Minas Gerais  July 2017 - July 2020  Technologist in Digital Games

Superior degree in game development of 3 years, covering programming, art, management, and agile methods.

## Experience

Tech Artist @ Curse Free Studios  November 2024 - April 2025 Spearheaded camera system redesign, authored real-time VFX outline shaders, optimized mobile rendering pipelines/lighting, crafted power-up VFX, and integrated post-processing effects for cross-platform performance and visual polish.

Gameplay Programmer & Tech Artist @ Well Prepared Productions  August 2019 - Present Responsible for code game mechanics, UI, and art integration, also responsible for Tech Art directions, developing and maintaining the Unnatural Selection game.

Game Developer @ Instituto de Direitos Humanos  July 2018 - October 2019 Programmed and developed a mobile RPG, 'Olavo', of social impact with an educative approach.

Game Developer @ Freelancer  July 2017 - Present Worked on small projects (Mobile, PC) for companies around the world.