![Mykola Makarov](https://jobicy.com/react/themes/app/images/avatar.jpg)
Mykola Makarov

# Product Manager

Open to offers · Member since 20 Jul 2026 [Message](https://jobicy.com/dashboard-page.md)

ShareLocationPoznań, PolandDesired salaryUnspecifiedWork preferenceRemote OnlyExperience levelSenior
* [Overview](#overview)
* [Portfolio 0](#portfolio)
* [Services 0](#services)

## About

Professional summaryI am a product manager with 10+ years of experience building and shipping consumer, platform, and iGaming products from vision through delivery. I have worked across product strategy, roadmap ownership, backlog prioritization, and cross-functional execution, with a strong focus on measurable outcomes such as retention, engagement, and operational efficiency.

I currently build AI-powered tools as an independent AI product builder, using Claude Code and OpenAI Codex to prototype, implement, test, and deploy products end to end. In this work, I translate ambiguous problems into clear specifications and workflows, then validate solutions through hands-on iteration and production use.

My recent projects include an AI-assisted operations platform for an e-commerce store, where I automated catalog reconciliation, pricing workflows, inventory operations, and shipping-label generation. I enjoy building practical systems that save time, reduce manual work, and improve data consistency across tools and channels.

In my professional roles, I have led product initiatives for social casino, gaming, and platform products, often working with engineering, design, analytics, marketing, and executive stakeholders. I have managed teams of 10-12 engineers plus external design teams, and I am comfortable owning both strategic direction and detailed execution.

I have a strong background in gamification, game economy design, virtual currency systems, and retention optimization. I am especially interested in products where structured data, user behavior, and experimentation can be combined to improve engagement and business performance.

I am fluent in English and native in Ukrainian, and I am based in Poland. I am open to product leadership opportunities where I can contribute both strategic thinking and hands-on delivery, especially in AI, platform, gaming, or data-driven product environments.

## Skills

17 capabilities[A B Testing](https://jobicy.com/talent/a-b-testing.md)[Agile Delivery](https://jobicy.com/talent/agile-delivery.md)[Automation](https://jobicy.com/talent/automation.md)[Competitive Analysis](https://jobicy.com/talent/competitive-analysis.md)[CRM](https://jobicy.com/talent/crm.md)[Data Driven Decision Making](https://jobicy.com/talent/data-driven-decision-making.md)[Gamification](https://jobicy.com/talent/gamification.md)[Inventory Management](https://jobicy.com/talent/inventory-management.md)[Market Research](https://jobicy.com/talent/market-research.md)[Monetization](https://jobicy.com/talent/monetization.md)[Pricing Operations](https://jobicy.com/talent/pricing-operations.md)[Product Management](https://jobicy.com/talent/product-management.md)[Product Roadmapping](https://jobicy.com/talent/product-roadmapping.md)[Product Strategy](https://jobicy.com/talent/product-strategy.md)[Requirements Gathering](https://jobicy.com/talent/requirements-gathering.md)[Stakeholder Management](https://jobicy.com/talent/stakeholder-management.md)[Workflow Design](https://jobicy.com/talent/workflow-design.md)

## Experience

Career history

### Product Manager, Social Casino · RedCore

Sep 2025 – PresentOwned product vision and go-to-market strategy for a new Social Casino product targeting the Tier 1 North American market, from CEO pitch through prototype and internal playtest. Ran competitive analysis of the sweepstakes landscape to shape game economy, virtual currency model, and progression mechanics. Structured product data for naming consistency and scalable content architecture, working closely with design and engineering to deliver the first playable build.

### Product Marketing Manager · RedCore

Jan 2024 – Aug 2025Owned end-to-end design and delivery of a gamification system on an in-house iGaming platform, leading a cross-functional team of 10-12 engineers and an external design team. Drove measurable player retention improvements across D7 and D30 cohorts and partnered with growth on A/B testing. Worked with a Business Analyst to define backlog and requirements and integrated gamification touchpoints into CRM lifecycle campaigns.

### Product Manager · RubyPlay

Oct 2022 – Dec 2023Led the Immortal Ways game series, including Immortal Ways Diamonds, which became the #1 title in the LATAM real-money market. Established product KPIs and partnered with BI and Marketing to improve acquisition quality. Managed backlog and roadmap across multiple parallel workstreams.

### Product Owner · Seriously Digital (Best Fiends)

Jan 2022 – Sep 2022Defined product vision and conducted market research for casual gaming initiatives serving millions of active users. Translated strategic concepts into actionable requirements, aligning engineering, UX, LiveOps, and monetization teams around a single direction.

### Product Owner · Playtika — Slotomania

Nov 2018 – Dec 2021Managed backlog and feature scope across 30+ games in a top-grossing social casino title, improving sprint delivery efficiency by 10%. Collaborated with analytics, design, and development to align features with monetization and engagement goals.

## Education

Learning history

### Donetsk National University

Aug 2018Master of Computer Science, Computer Science

This professional hasn’t added portfolio projects yet.

This professional hasn’t listed any services yet.