Jarrod Allen
Jarrod Allen

Creative Director | Art Director | 3D Artist

Open to offers · Member since 2 Nov 2026
Location
Bend, United States
Desired salary
Unspecified
Work preference
Remote Only / Contract
Experience level
Senior

About

Professional summary

I am a creative director, art director, and 3D artist with more than 13 years of experience in motion design, 3D animation, product storytelling, and brand expression.

I currently partner with Meta teams to art direct and build 3D onboarding experiences for smart glasses and emerging spatial products. My work connects product creative, engineering, and brand requirements to deliver polished, production-ready animation assets.

I specialize in turning early concepts into strong visual systems through storyboards, animatics, look development, lighting, motion systems, and product visualization. I am comfortable guiding projects from concept through final delivery while maintaining quality and pace.

I have founded and led creative studios, directed multidisciplinary teams, and delivered launch work for brands including Google, Logitech, Rippling, Melin, SurveyMonkey, and Meta. I bring experience managing client relationships, creative direction, art direction, and 3D production workflows.

I use Cinema 4D, Redshift, Substance Painter, After Effects, Figma, and AI-assisted workflows to create premium product and brand experiences. I enjoy cross-functional collaboration and building clear creative alignment early in a project.

Skills

12 capabilities

Tech stack & tools

Working toolkit

Design

Experience

Career history

Art Director & 3D Artist (Contract) Meta

I art direct and build 3D assets for out-of-box onboarding and new-user experiences on Meta smart glasses and Muse Charm. I deliver new programs regularly using AI-assisted workflows.

I create pixel-accurate animation that transitions into live UI, working closely with engineering, product creative, and Meta brand teams. I also lead art direction for 3D and spatial experiences from concept through vertical slice, and have directed art and motion for Messenger and Facebook design systems.

3D Artist, FX & Animation Direction (Contract) Logitech

I directed animation, particle FX, and product lighting for the Solar K980 launch film and product-page stills.

I choreographed a unified camera move across scenes produced by multiple artists to ensure visual continuity across the campaign.

Co-Founder, Director & 3D Artist Joyo Studio

I co-founded and led Joyo Studio, directing creative, art direction, 3D production, and client delivery from project kickoff through final assets.

For Melin Odyssey, I brought in the client and led the team to deliver a 30-second spot, cutdown, and stills within six weeks despite a late scope expansion. I also delivered a 3D workflow that supported Melin's internal team. For Vionic's Uptown Loafer, I used an animatic to evolve a 10-second brief into a 15-second single-shot film with increased budget.

Senior Motion Designer & Animator (Contract) Google Brand Studio

I created UX animation, brand moments, and product storytelling for global Google campaigns.

My work included projects such as Year in Search 2021, combining motion design with brand expression and product communication.

Senior Motion Designer & 3D Artist Independent

I worked independently as a senior motion designer and 3D artist on brand and product storytelling engagements.

For Rippling, I partnered with the art director and leadership team to establish the brand's 3D visual language. A render I created became the launch image for Rippling Spend Management.

Senior Motion Designer & Animator Momentive (SurveyMonkey)

I developed brand animation for broadcast, social, and out-of-home channels at Momentive, formerly SurveyMonkey.

I contributed to the SurveyMonkey brand relaunch and created motion work supporting broad brand communication initiatives.

Founder & Creative Director Crazy Awesome

I founded and led a collaborative motion studio, overseeing creative direction, team collaboration, client relationships, and motion production.

The studio delivered work for clients including Google, Android, KEEN, Superfeet, Pac-12 Networks, and Mob Grip.

Motion Designer The Impact Media Group

I produced broadcast and commercial motion graphics for technology and consumer brands.

My client work included projects for Seagate and other brand campaigns.

Education

Learning history
No education data available.

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