Pelin Dragoș
Pelin Dragoș

QA Engineer

Not looking · Member since 9 Nov 2026
Location
Bucharest, Romania
Desired salary
Unspecified
Work preference
Remote Only
Experience level
Mid

About

Professional summary

I am a QA Engineer with more than five years of hands-on experience in game and software testing. I specialize in planning, executing, and reporting tests for complex client/server features, with a strong focus on delivering clear, reproducible defect reports.

I have worked on large-scale game products at EA Games and Funcom, covering functional, regression, exploratory, performance, black-box, console, mobile, and cheat testing. I have owned feature quality throughout test cycles and contributed to major releases with hundreds of documented defects.

I am experienced in Agile/Scrum environments, where I coordinate QA assignments, maintain process documentation, support defect triage, and mentor junior testers. I work closely with developers and cross-functional teams to identify risks early and improve release quality.

I also bring technical skills in API testing, SQL, Python, TypeScript, React, and PostgreSQL. I built an internal QA resource-allocation and time-tracking tool and completed a substantial Postman API testing project involving 355 requests and 582 assertions.

Currently, I work at TikTok on quality and policy-review activities, including content and AI training-data review, vendor quality reporting, KPI analysis, and calibration with internal and external stakeholders. I am also building cybersecurity knowledge through professional certifications.

Skills

25 capabilities

Tech stack & tools

Working toolkit

Analytics

Application Utilities

Collaboration

Data Stores

Development

Languages & Frameworks

Monitoring

Experience

Career history

QA Engineer TikTok

I review content and AI training data against internal policies and assess moderation output produced by third-party vendors. I correct quality issues and help ensure policy decisions are applied consistently.

I lead calibration meetings with internal teams and external partners to align interpretation of guidelines. I also build vendor quality reports and KPIs, identify recurring data-labelling issues, and escalate quality trends.

Quality Assurance Engineer Funcom

Owned test planning, execution, and reporting for complex Conan Exiles features, including inter-map travel, instance systems, and end-game content. Led the test cycle for a major game update in which the team documented more than 300 defects.

Performed functional, regression, exploratory, performance, and cheat testing, including investigation of game behavior with Cheat Engine. Coordinated QA assignments in an Agile/Scrum team, maintained process documentation in Confluence, and mentored junior testers.

Designed and built an internal QA tool for resource allocation and time tracking using React, TypeScript, Python, and PostgreSQL.

QA Tester EA Games

Designed and executed manual black-box test scenarios for FIFA. Maintained test cases in TestRail and tracked defects in Jira.

Analysed automated test results, investigated failures, and followed up with relevant teams to support product quality.

Education

Learning history

Macquarie University (Coursera)

Certificate, Cyber Security: Essentials for Governance, Risk & Compliance

Completed Cyber Security: Essentials for Governance, Risk & Compliance.

Google (Coursera)

Professional Certificate, Cybersecurity

Completed the Google Cybersecurity Professional Certificate.

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