I am a QA Engineer with more than five years of hands-on experience in game and software testing. I specialize in planning, executing, and reporting tests for complex client/server features, with a strong focus on delivering clear, reproducible defect reports.
I have worked on large-scale game products at EA Games and Funcom, covering functional, regression, exploratory, performance, black-box, console, mobile, and cheat testing. I have owned feature quality throughout test cycles and contributed to major releases with hundreds of documented defects.
I am experienced in Agile/Scrum environments, where I coordinate QA assignments, maintain process documentation, support defect triage, and mentor junior testers. I work closely with developers and cross-functional teams to identify risks early and improve release quality.
I also bring technical skills in API testing, SQL, Python, TypeScript, React, and PostgreSQL. I built an internal QA resource-allocation and time-tracking tool and completed a substantial Postman API testing project involving 355 requests and 582 assertions.
Currently, I work at TikTok on quality and policy-review activities, including content and AI training-data review, vendor quality reporting, KPI analysis, and calibration with internal and external stakeholders. I am also building cybersecurity knowledge through professional certifications.