3D Artist Freelance
Since 2022, I’ve been working as a freelance 3D artist and game designer, creating stylized props, environments, and game assets for various projects. My workflow involves modeling and sculpting in Blender, texturing in Substance Painter and Substance Designer, and integrating assets into Unity and Unreal Engine. I focus on delivering optimized, visually appealing assets with attention to artistic style, technical requirements, and performance across platforms.