I am a Technical Artist & Gameplay Programmer with expertise in data-driven workflows, blending shader programming (HLSL/ShaderLab), VFX, and Unity/Godot optimization with C#/GDScript gameplay systems. I leverage Unity DOTS for performance-focused AI/physics/multiplayer architectures and data science to refine player experiences. My goal is to bridge 3D art pipelines with engineering via toolchain automation, runtime-efficient asset strategies, and shader integration for end-to-end system execution. I have a strong background in game development, having worked on various projects that emphasize both technical and artistic skills. My experience includes optimizing rendering pipelines and crafting engaging gameplay mechanics. I am passionate about creating immersive experiences and continuously improving my skills in the gaming industry.