PATRICK MACHADO

GAME ENGINEER

Location
Brazil
Desired Salary
24 - USD/hourly
Work preference
Full Time
Status
Actively looking
Field / Industry
Creative & Design
Relocation: No
Notice Period: Immediate

This user has not passed any tests yet

English - French - Portuguese - Spanish -

About Me

I am a Technical Artist & Gameplay Programmer with expertise in data-driven workflows, blending shader programming (HLSL/ShaderLab), VFX, and Unity/Godot optimization with C#/GDScript gameplay systems. I leverage Unity DOTS for performance-focused AI/physics/multiplayer architectures and data science to refine player experiences. My goal is to bridge 3D art pipelines with engineering via toolchain automation, runtime-efficient asset strategies, and shader integration for end-to-end system execution. I have a strong background in game development, having worked on various projects that emphasize both technical and artistic skills. My experience includes optimizing rendering pipelines and crafting engaging gameplay mechanics. I am passionate about creating immersive experiences and continuously improving my skills in the gaming industry.

Skills

ScrumDesignGame DevelopmentOOP

Education

Pontifical Catholic University of Minas Gerais
March 2021 - December 2024

Master Degree

The theses research is about Parallel Programming of Game Artificial Intelligence applied to Game Development and Performance Optimization.

Pontifical Catholic University of Minas Gerais
July 2017 - July 2020

Technologist in Digital Games

Superior degree in game development of 3 years, covering programming, art, management, and agile methods.

Experience

Tech Artist @ Curse Free Studios
November 2024 - April 2025

Spearheaded camera system redesign, authored real-time VFX outline shaders, optimized mobile rendering pipelines/lighting, crafted power-up VFX, and integrated post-processing effects for cross-platform performance and visual polish.

Gameplay Programmer & Tech Artist @ Well Prepared Productions
August 2019 - Present

Responsible for code game mechanics, UI, and art integration, also responsible for Tech Art directions, developing and maintaining the Unnatural Selection game.

Game Developer @ Instituto de Direitos Humanos
July 2018 - October 2019

Programmed and developed a mobile RPG, 'Olavo', of social impact with an educative approach.

Game Developer @ Freelancer
July 2017 - Present

Worked on small projects (Mobile, PC) for companies around the world.

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