PATRICK MACHADO
PATRICK MACHADO

GAME ENGINEER

Actively looking · Member since 14 Jul 2025
Message
Location
Brazil
Desired salary
from 24 USD/hourly
Work preference
Full Time
Experience level
Not set

About

Professional summary

I am a Technical Artist & Gameplay Programmer with expertise in data-driven workflows, blending shader programming (HLSL/ShaderLab), VFX, and Unity/Godot optimization with C#/GDScript gameplay systems. I leverage Unity DOTS for performance-focused AI/physics/multiplayer architectures and data science to refine player experiences. My goal is to bridge 3D art pipelines with engineering via toolchain automation, runtime-efficient asset strategies, and shader integration for end-to-end system execution. I have a strong background in game development, having worked on various projects that emphasize both technical and artistic skills. My experience includes optimizing rendering pipelines and crafting engaging gameplay mechanics. I am passionate about creating immersive experiences and continuously improving my skills in the gaming industry.

Skills

4 capabilities

Experience

Career history

Tech Artist Curse Free Studios

Spearheaded camera system redesign, authored real-time VFX outline shaders, optimized mobile rendering pipelines/lighting, crafted power-up VFX, and integrated post-processing effects for cross-platform performance and visual polish.

Gameplay Programmer & Tech Artist Well Prepared Productions

Responsible for code game mechanics, UI, and art integration, also responsible for Tech Art directions, developing and maintaining the Unnatural Selection game.

Game Developer Instituto de Direitos Humanos

Programmed and developed a mobile RPG, 'Olavo', of social impact with an educative approach.

Game Developer Freelancer

Worked on small projects (Mobile, PC) for companies around the world.

Education

Learning history

Pontifical Catholic University of Minas Gerais

Master Degree

The theses research is about Parallel Programming of Game Artificial Intelligence applied to Game Development and Performance Optimization.

Pontifical Catholic University of Minas Gerais

Technologist in Digital Games

Superior degree in game development of 3 years, covering programming, art, management, and agile methods.

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