Researcher – METATEW (Metaverse The Easy Way) Polytechnic of Leiria
Researched and developed customizable Digital Human avatars in Unreal Engine. Created facial animation systems for real-time interactions, improving human-avatar empathy.
I am a Game Developer with hands-on experience in Unity (C#) and Unreal Engine (C++), currently pursuing a Master's in Mobile Computing. I am skilled in problem-solving, debugging, and full-game development pipelines, from concept to deployment. I enjoy collaborative projects, contributing to gameplay mechanics, AI systems, and optimization, while continuously staying updated on the latest industry trends. My research experience includes developing customizable Digital Human avatars for digital customer interactions in the metaverse, where I led usability studies and contributed to publications on advanced avatar emotional engagement. I have also worked on various projects, including a 3D emotional puzzle game and a dark fantasy action-adventure game, where I developed core mechanics and optimized performance. I am passionate about creating engaging and immersive gaming experiences.
Researched and developed customizable Digital Human avatars in Unreal Engine. Created facial animation systems for real-time interactions, improving human-avatar empathy.
Developed core puzzle mechanics and interactions using C++ in Unreal Engine. Designed a custom train puzzle system, enhancing player engagement.
https://moonx-studio.itch.io/mind-your-mind
Built an inventory and collectibles system using Unreal Engine’s Blueprint, enhancing immersion and player progression.
https://littlespiritstudios.itch.io/eclipsed
Developed core mechanics and puzzle logic using C# in Unity, optimizing for smooth performance.
https://loowastudios.itch.io/loowa
Master of Science - Mobile Computing
Thesis: Multimodal Interaction System Supported by Digital Humans. Published research on security and privacy in physical-digital environments.
Bachelor of Science - Games and Multimedia
Final grade: 18
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