Foundation Lecturer in Computer Science Abertay University
Meticulously developed and delivered interdisciplinary teaching material, deep diving in a multitude of computing and programming subjects, including: Data Structures and Algorithms in C++ and Python. Engine, Graphics Programming, Gameplay and Networking development in C++. Linux/Windows Scripting and Computer Architecture. Statistical Analytics. Acquired extensive expertise in computer hardware and software by collaborating with leading researchers, ensuring seamless integration and troubleshooting across a wide range of systems. Researched and developed proof of concepts in: Ethical Hacking, Linux development and Networking Programming. Developed a Linux Client-Server architecture to re-image multiple systems, with particular attention to efficiency, using Tiny Core. Developed an Android teaching module for third year and postgraduate students. Supervised and lead 250+ Master’s, Honours and Bachelor’s Students. Built energy efficient tracking pipeline to investigate a greener alternative to traditional rendering (Gaussian Splatting over Mesh-Based). Developed networked VR Surgical Training tool in UE5, focusing on connection seamlessness, collisions efficiency, hardware optimisation and modular architecture.