Sheikh M Talha
Sheikh M Talha

Unity Mobile Game Developer

Actively looking · Member since 21 Aug 2025
Message
Location
Pakistan
Desired salary
Unspecified
Work preference
Full Time
Experience level
Not set

About

Professional summary

I am a Unity Game Developer specializing in mobile free-to-play (F2P) titles, with over four shipped games that have collectively achieved more than 2 million downloads. My expertise lies in monetization strategies including ads and in-app purchases (IAP), performance optimization, and leading teams to deliver data-driven player experiences. I am passionate about merging creative design with analytics to maximize player engagement and revenue.

Throughout my career, I have led teams to develop and launch multiple successful mobile games, such as "Gangster Simulation" and "Offroad Jeep Simulations," which have garnered over 500,000 downloads and high user ratings. I have a strong background in implementing rewarded ads and IAP strategies that significantly boost average revenue per user.

I collaborate closely with User Acquisition teams to optimize advertising campaigns on platforms like Facebook and Google Ads, effectively reducing cost per install while maintaining strong player retention metrics. I integrate analytics tools such as Firebase Analytics to track key performance indicators and drive data-informed updates that improve player retention.

My technical skills include advanced proficiency in Unity Engine, C# programming with a focus on object-oriented design and design patterns, as well as expertise in game monetization, optimization, and live operations. I am experienced in using tools like Git and Trello for project management and version control.

I have also contributed to AI development, debugging, and performance profiling to reduce bugs and crashes, enhancing the overall player experience. Beyond professional projects, I have developed several personal projects that demonstrate my ability to innovate in areas such as dynamic FPS throttling, procedural level generation, GPU-powered particle effects, texture streaming, AI-driven game difficulty, and dynamic dialogue systems.

I am a dedicated team leader and collaborator who thrives in cross-functional environments, always aiming to deliver high-quality, engaging games that resonate with players worldwide.

Skills

2 capabilities

Experience

Career history

Unity Game Developer / Team Lead Game Vizta

Led a 5 member team to develop and launch 3+ mobile games in Unity, including “Gangster Simulation” and “Offroad Jeep Simulations”, achieving 500K+ downloads and a 4.3/5 rating on Google Play. Boosted monetization by implementing rewarded ads and IAP strategies, increasing average revenue per user by 35% within 6 months. Partnered with User Acquisition teams to refine Facebook/Google Ads, reducing Cost Per Install by 20% while maintaining 30% Day-7 retention. Integrated Firebase Analytics to track KPIs, leading to data-driven updates that improved Day-7 retention by 15%.

Unity Game Developer Connexus Technologies

Directed development of 2 hyper-casual Unity games (“Water Wash Simulation”, “Arrange the Birds”), both surpassing 500K+ lifetime installs. Optimized performance by reducing asset bundle sizes by 40%. Mentored 3 junior developers in creating generic C# scripts used across multiple games, accelerating project delivery by 30%.

Unity Game Developer DevOps Studio

Contributed to "Bus Simulation", "Rich Dad Simulation", and "Pregnant Mom Simulation" by implementing core gameplay. Rewrote NPC AI using State Pattern in C#, reducing bug reports by 40%. Debugged memory leaks using Unity Profiler, reducing crash rates by 50% across 2M+ installs.

Education

Learning history

Virtual University

Bachelor’s in Computer Science

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