Desiatov Dmitrii
Desiatov Dmitrii

Cinematic Artist | 3D Motion-Designer

Actively looking · Member since 21 Jan 2026
Message
Location
Vietnam
Desired salary
Unspecified
Work preference
Full Time
Experience level
Not set

About

Professional summary

I am a results-oriented Cinematic Artist with proven experience in developing and implementing commercial and creative videos. I have extensive experience in creating high-quality renders and increasing brand awareness. Skilled in GitHub and Perforce, I work well in a team environment and strive to deliver high-quality work while adhering to a strict workflow pipeline. I have extensive experience working collaboratively with teams and with Unreal Engine 5.

My expertise includes staging scenes by choosing camera angles, working with camera movement, framing, and composition. I am proficient in lighting and atmosphere setup, including setting up lights, color palettes, and overall visual style. I direct character animation, facial expressions, body movement, and sync these with voice-over to enhance storytelling.

I am experienced in editing and pacing, defining the rhythm of scenes, transitions, and dramatic flow. I integrate visual effects such as smoke, fire, particles, post-processing, depth of field, and motion blur to enrich the cinematic experience. My technical skills include working with tools like Unreal Engine, Blender, DaVinci Resolve, and After Effects.

I develop cutscenes and trailers by creating story-driven cinematics, in-game transitions, and scripted sequences. I collaborate closely with game designers, writers, animators, artists, and sound designers to ensure seamless integration of assets and optimize for real-time performance.

My workflow includes creating storyboards, setting up shots, working with cameras and lighting, and ensuring efficient teamwork. I am committed to delivering polished cinematic content that enhances the narrative and visual appeal of projects.

Skills

5 capabilities

Experience

Career history

Cinematic Artist Vibe Games

Staging scenes — choosing camera angles, working with camera movement, framing, and composition. Lighting and atmosphere — setting up lights, color palette, and overall visual style. Character work — directing animation, facial expressions, body movement, and syncing with voice-over. Editing and pacing — defining the rhythm of the scene, transitions, and dramatic flow. Visual effects — integrating VFX (smoke, fire, particles, post-processing, depth of field, motion blur). Tools — Unreal Engine, Blender, DaVinci Resolve, After Effects, etc. Developing cutscenes and trailers — creating story-driven cinematics, in-game transitions, and scripted sequences. Cinematic staging — choosing camera angles, camera movement, framing, and mise-en-scène. Lighting and color — setting up lighting, atmosphere, working with color palettes and overall mood of the scene. Character work — directing animations, refining facial expressions and body movements, synchronizing with dialogue and emotions. Editing — assembling scenes, managing pacing and transitions, emphasizing dramatic flow. Visual effects integration — particles, smoke, fire, weather effects, depth of field, motion blur. Sound synchronization — timing with music, sound effects, and voice-over. Technical implementation — working in game engines (Unreal Engine, Unity), integrating assets, optimizing for real-time performance. Collaboration — working closely with game designers, writers, animators, artists, and sound designers.

Education

Learning history
No education data available.

This professional hasn’t added portfolio projects yet.

This professional hasn’t listed any services yet.

Jobs Talent Salaries
Menu