3D Artist Next Genium
Worked remotely creating 3D assets, applying modeling, texturing, and PBR workflows to support game and animation projects.
I am a Junior 3D Artist with proficiency in 3D modeling, texturing, and PBR workflow to create visually compelling assets. I have experience using industry-standard tools such as Zbrush, Substance Painter, and Unreal Engine to enhance asset quality and optimize rendering processes. My passion lies in contributing creative solutions and advancing my technical skills to support dynamic game and animation projects.
Throughout my education and training, I have developed a strong foundation in game asset creation, prop design, and practical modeling workflows. I am committed to continuous learning and have completed several courses to deepen my expertise in the field.
I have worked remotely as a 3D Artist at Next Genium, where I applied my skills to real-world projects, collaborating effectively with teams to deliver high-quality assets. I am eager to bring my creativity and technical knowledge to new challenges and contribute to innovative projects.
My language skills include advanced English and native Russian, enabling me to communicate effectively in diverse environments. I am based in Tbilisi, Georgia, and open to opportunities that allow me to grow professionally and creatively.
I am enthusiastic about the evolving landscape of 3D art and game development and look forward to leveraging my skills to create immersive and engaging digital experiences.
Worked remotely creating 3D assets, applying modeling, texturing, and PBR workflows to support game and animation projects.
Bachelor of Education
Specialist
Gamedev Basic Course - Fundamentals of game asset creation
Skills:
• Substance Painter:
• Marmoset Toolbag:
• Photoshop:
• PBR Workflow:
• Blender:
• 3D modeling:
• Texturing:
• UV mapping:
• Rendering:
Fantasy Backpack - Prop design and full pipeline
Skills:
• Substance Painter:
• Zbrush
• Marmoset Toolbag:
• Unreal Engine:
• Photoshop:
• PBR Workflow:
• Blender:
• 3D modeling:
• Texturing:
• UV mapping:
• Rendering:
• Sculpting
Practical modeling and workflow
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