Unity Game Developer
About Me
I am a Unity Developer with over 6 years of commercial experience specializing in game development, multiplayer systems, and real-time networking. My expertise lies in Photon PUN 2, PlayFab backend integration, performance optimization, and designing scalable multiplayer architectures. I have a strong background in C#, game physics, and client-server synchronization, which allows me to build robust and efficient multiplayer games.
Throughout my career, I have worked on various projects ranging from AR mobile applications to multiplayer PC and mobile games. I have experience developing gameplay systems, UI logic, and interactive 3D experiences, as well as implementing networking solutions that ensure smooth real-time synchronization and fault tolerance.
I have collaborated closely with backend engineers and designers to deliver modular and optimized game architectures. My freelance work has further expanded my skills in building multiplayer prototypes, AR applications, and platform-specific builds for Android, iOS, and PC.
Recently, I have focused on developing multiplayer game systems using Photon PUN 2, integrating PlayFab for authentication and player data management, and designing network architectures that support real-time combat and physics synchronization. I am skilled in optimizing network data usage to reduce bandwidth and improve performance.
I am passionate about creating scalable multiplayer experiences that provide seamless gameplay even under unstable network conditions. I continuously strive to improve my technical skills and stay updated with the latest trends in game development and networking technologies.
I am fluent in English and a native Russian speaker, which helps me communicate effectively in diverse teams. I am eager to contribute my expertise to innovative projects and collaborate with talented professionals in the game development industry.
Skills
NetworkingGame DevelopmentUnity
Education
Bachelor's degree
Application development applications. Web development. Database Development. Mobile applications development. Studying history, psychology, philosophy and political science.
Experience
Developed AR mobile applications using Vuforia. Implemented interactive 3D experiences and user interaction systems. Built cross-platform builds for Android and iOS.
Developed gameplay systems and UI logic for commercial Unity projects. Implemented modular architecture and optimized runtime performance. Collaborated with backend engineers and designers.
Implemented an eye tracker for further analysis. Worked on an application for kids with ADHD.
Developed multiple commercial Unity projects for mobile and PC platforms. Built gameplay systems, UI flows, multiplayer prototypes, and AR applications. Implemented networking, performance optimization, and platform-specific builds.
Developed multiplayer game systems using Photon PUN 2 with real-time synchronization. Designed and implemented RPC-based networking architecture for projectiles, movement, and gameplay events. Integrated PlayFab authentication player data management, and host/client multiplayer infrastructure. Implemented network fault-tolerance and reconnection flow for dropped connections and unstable networks. Designed scalable multiplayer architecture supporting real-time combat and physics synchronization. Optimized performance by refactoring heavy network data usage and reducing network bandwidth. Implemented scalable lobby and matchmaking flow.
