I am a 3D character animator and motion designer with over 15 years of experience working across large CG companies in Eastern Europe. My background covers character, camera, and object animation, as well as facial animation, lipsync, mocap data processing, particle FX, and physical simulation.
I have worked on a wide range of projects, including games, ads, cartoons, feature and documentary films, series, and TV productions. I am comfortable handling the full cycle of production both independently and as part of a team, and I can also lead teams when needed.
In my freelance work, I have created CG content for international clients and earned the trust of European companies such as RenderThat, PixelFoodie, SnowDogFX, Capsula, Hudyakov Production, and Hype. I enjoy contributing to projects from concept through delivery.
I have also developed and implemented CG pipeline solutions to improve team productivity. My technical experience includes building character setup workflows, mocap-ready pipelines, and production tools that support efficient animation and rendering processes.
My career includes senior roles such as Lead 3D Character Animator, Motion Designer, and Lead R&D Technical Specialist. In these positions, I was responsible for animation direction, pipeline development, scripting, supervision of character setup, and production support.
I work with tools such as 3ds Max, Maya, Unreal Engine, Character Creator, and After Effects. I am fluent in English at a working level and am a native Russian speaker.