Andrei Filippov
Andrei Filippov

3D Character Animator / Motion Designer

Actively looking · Member since 16 Jun 2026
Message
Location
Georgia
Desired salary
from 35 USD/hourly
Work preference
Full Time, Contract, Part Time, Temporary
Experience level
Not set

About

Professional summary

I am a 3D character animator and motion designer with over 15 years of experience working across large CG companies in Eastern Europe. My background covers character, camera, and object animation, as well as facial animation, lipsync, mocap data processing, particle FX, and physical simulation.

I have worked on a wide range of projects, including games, ads, cartoons, feature and documentary films, series, and TV productions. I am comfortable handling the full cycle of production both independently and as part of a team, and I can also lead teams when needed.

In my freelance work, I have created CG content for international clients and earned the trust of European companies such as RenderThat, PixelFoodie, SnowDogFX, Capsula, Hudyakov Production, and Hype. I enjoy contributing to projects from concept through delivery.

I have also developed and implemented CG pipeline solutions to improve team productivity. My technical experience includes building character setup workflows, mocap-ready pipelines, and production tools that support efficient animation and rendering processes.

My career includes senior roles such as Lead 3D Character Animator, Motion Designer, and Lead R&D Technical Specialist. In these positions, I was responsible for animation direction, pipeline development, scripting, supervision of character setup, and production support.

I work with tools such as 3ds Max, Maya, Unreal Engine, Character Creator, and After Effects. I am fluent in English at a working level and am a native Russian speaker.

Skills

3 capabilities

Experience

Career history

3D Character Animator, Motion Designer Freelance

Created CG content for games, ads, cartoons, feature and documentary films, and series. Worked on full-cycle production individually and as part of teams. Collaborated with European companies including RenderThat, PixelFoodie, SnowDogFX, Capsula, Hudyakov Production, and Hype.

3D Generalist Infomediji

Developed a VR CGI animation pipeline for producing 8K VR animation videos using custom characters and motion capture. Built the pipeline from scratch to production-ready, including character setup, mocap adaptation, and Unreal Engine 5.5 visualization. Helped define guidelines for motion capture recording and character modeling.

3D Character Animator Souls club

Created realistic animal animation sets for the Web3 RPG Digital Animals. Tested animations in Unreal Engine.

Lead 3D Character Animator, Motion Designer VizArt

Led all aspects of 3D animation, including characters, cameras, and mocap for numerous studio projects.

Lead R&D Technical Specialist, 3D Animator Concept Space

Co-developed one of the industry's most successful pipelines for producing 30 minutes of the animated series Mult lichnosti every two weeks. Built an in-house face setup system for character expression animation. Responsible for R&D, scripting, 3D animation, and supervision of character setup.

3D Character Animator Sibilant Interactive

Created game animations for player and NPC characters for the MMORPG W.E.L.L. Online.

Education

Learning history
No education data available.

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