About Me
I am a 3D artist and environment developer with strong technical experience in Unreal Engine, UEFN, and Blender.
I specialize in creating digital experiences using modern production workflows, including MetaHuman for realistic characters and Blueprints for gameplay logic and rapid prototyping.
My background covers the full digital production cycle, from modeling and texturing assets to cinematic post-production and logo design.
I also have experience directing cinematics in UE5 and editing video content in Vegas Pro, which supports both interactive and multimedia projects.
I learn new AI tools and office software quickly and adapt well to new production environments and creative pipelines.
I am based in Buenos Aires, Argentina, and I am open to opportunities where I can contribute as a 3D environment artist, technical creator, or content producer.
Notice Period: Immediate
Skills
Graphic DesignVideo EditingAI ToolsAnimation3D ModelingLogo DesignAsset creationReal Time Rendering3D Scanning
Tech Stack & Tools
Assets and Media
Experience
Created maps in Unreal Engine for Fortnite. Project code: 7807-3313-4321.
Directed cinematics in UE5 and edited video content in Vegas Pro for multimedia production.
Education
No education data available.
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