Pâmela Assis Beltrani
Pâmela Assis Beltrani

Level Designer

Open to offers · Member since 23 Jul 2026
Message
Location
Brazil
Desired salary
Unspecified
Work preference
Remote Only / Full Time
Experience level
Lead

About

Professional summary

I am a level designer with a strong background in gameplay and system design, working at the intersection of spatial design, gameplay systems, and technical constraints.

I focus on early-stage decision-making, using blockout, layout, and system understanding to anticipate gameplay consequences, player decision-making, narrative pacing, lighting, and performance impacts before production costs escalate.

I have hands-on experience level design efforts and collaborating closely with engineering and art teams, while maintaining production clarity in distributed environments.

My programming background helps me iterate quickly, communicate clearly with engineers, and make informed design trade-offs under real-world constraints.

I have worked on Unity- and Unreal-based projects, supporting gameplay implementation, level development, and playable content iteration from prototype through shipped content.

I also have teaching experience in AI and Physics for Game Development, which strengthened my ability to mentor teams, structure learning, and communicate complex ideas clearly.

Skills

14 capabilities

Tech stack & tools

Working toolkit

Languages & Frameworks

Experience

Career history

Lead Level Designer Dream Matter Labs

Led level design and implementation for ONEiRA, a puzzle-platformer developed in Unreal Engine 5.7, within a distributed team of 15+ developers. Produced level design documentation, created and iterated blockouts, collaborated with programmers, art, and writing teams, introduced a lightweight tracking board for production clarity, and refined playable maps through feedback and playtesting.

Game Developer / Level Design Strawberry Fields

Created and implemented level content for Aexia. Supported gameplay and level development in Unity, collaborated in a small team to iterate on playable content, and helped maintain visibility across tasks and priorities to support steady iteration and on-time delivery.

Unity Programmer Luminos

Worked on Unity-based gameplay and interaction implementation, supported VR and simulation projects, and contributed through strong iteration and debugging under real-world constraints.

University Teacher Universidade Positivo

Taught AI and Physics for Game Development and mentored student teams while structuring learning experiences aligned with production-style workflows.

Education

Learning history

Universidade Federal do Paraná

Master Degree, Computing

Master's studies in Computing.

Pontifícia Universidade Católica do Paraná

Specialization, Digital Game Development

Specialization in Digital Game Development.

Pontifícia Universidade Católica do Paraná

Bachelor's Degree, Computer Science

Bachelor's degree in Computer Science.

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