I am a lead iOS engineer with more than 10 years of experience building architecture for complex, multi-module mobile apps and platform SDKs used at scale.
I have led engineering efforts at companies like Fox, Pluto TV, Chewy, Thrive Market, Beauty Counter, LegalZoom, Fonality, Age of Learning, and Final Draft, with a strong focus on Swift, SwiftUI, UIKit, Objective-C, and modern iOS architecture.
My work has centered on modularization, scalability, performance tuning, release engineering, and testing strategy. I have built reusable SDKs, caching systems, networking layers, player platforms, and internal tooling that improved reliability and developer velocity.
I am deeply hands-on and enjoy solving hard technical problems, especially around concurrency, app performance, memory usage, and debugging with Instruments and LLDB. I also have extensive experience with CI/CD, code review, and cross-functional collaboration.
In recent years, I have also incorporated AI-assisted development into my workflow, including Claude and GPT pair-programming, AI-augmented code review, and MCP server integrations. I use these tools to improve architecture, refactoring, and test generation while maintaining engineering rigor.
I am comfortable leading teams, setting coding standards, mentoring engineers, and partnering with product, backend, security, and QA stakeholders to ship high-quality mobile experiences.