I am a Unity 3D game developer with nearly 20 years of experience building games and interactive applications across mobile and PC platforms.
I have worked extensively with C#, C/C++, and Java, and I have spent almost 10 years developing in Unity 3D. My background includes both in-house engines and Unity-based production work, with a strong focus on gameplay systems, porting, physics, multiplayer, and client-side architecture.
Over the years, I have contributed to a wide range of projects, including educational apps, casino games, racing games, LEGO experiences, and mobile titles for major entertainment brands. I am comfortable taking ownership of features, collaborating with artists and designers, and adapting to different team structures and production needs.
I have also led or supported development efforts in senior roles, including lead programming responsibilities, feature implementation, backend integration, anti-cheat systems, and leaderboard functionality. I enjoy solving technical challenges and turning design ideas into stable, polished gameplay.
My experience spans Android, iOS, Windows, PC, and Nintendo Switch, and I have worked with tools and services such as Unity, PlayFab, Azure Functions, Photon, Git, JIRA, Perforce, and SVN. I value clean implementation, performance, and maintainability.
I am now looking for a role where I can contribute my technical depth, game development experience, and collaborative mindset to a team building engaging interactive products.