About Me
I create 3D models that combine technical precision with a strong sense of aesthetics.
My background in Architectural Environment Design has given me a solid understanding of form, proportions, and spatial thinking, as well as experience working from references and technical drawings. I specialize in hard surface modeling and continue to develop my skills in game art.
**Skills**
* Hard Surface Modeling
* High Poly & Low Poly Modeling
* CAD-Based Modeling
* Digital Sculpting
* UV Mapping
* PBR Texturing
* Baking (Normal, AO, Curvature)
* Retopology
* Real-Time Asset Optimization
* Working from References and Technical Drawings
* Clean Topology
* Attention to Detail
**Software**
* Blender 3D
* Plasticity
* ZBrush
* Substance 3D Painter
* Adobe Photoshop
I enjoy creating assets that are both visually compelling and technically sound. Every new project is an opportunity to explore new techniques, refine my workflow, and improve the quality of my work.
Skills
Attention To DetailPhotoshopBlenderPhoto Editing3D DesignZbrushSubstance Painter3D GraphicsPBR Texture WorkflowLow Poly ArtSculpting3D ArtistPBR MaterialHard Surface ModelingPlasticityHigh Polygon Sculpting
Experience
Created high-quality 3D product visualizations for commercial websites and online stores. Modeled products from references, prepared realistic materials and lighting, and produced marketing-ready renders focused on showcasing product features and supporting sales.
Modeled a wide range of products, including cosmetics, tableware, consumer electronics, smartphone accessories, and furniture.
Education
Bachelor of Architecture - BArch, Architectural enviroment design
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