I create 3D models that combine technical precision with a strong sense of aesthetics.
My background in Architectural Environment Design has given me a solid understanding of form, proportions, and spatial thinking, as well as experience working from references and technical drawings. I specialize in hard surface modeling and continue to develop my skills in game art.
**Skills**
* Hard Surface Modeling
* High Poly & Low Poly Modeling
* CAD-Based Modeling
* Digital Sculpting
* UV Mapping
* PBR Texturing
* Baking (Normal, AO, Curvature)
* Retopology
* Real-Time Asset Optimization
* Working from References and Technical Drawings
* Clean Topology
* Attention to Detail
**Software**
* Blender 3D
* Plasticity
* ZBrush
* Substance 3D Painter
* Adobe Photoshop
I enjoy creating assets that are both visually compelling and technically sound. Every new project is an opportunity to explore new techniques, refine my workflow, and improve the quality of my work.