Hard Surface Modeler Lake House 3-D Exploration/Project & Portfolio: 3-D Arts
Developed five hard-surface models in Autodesk Maya from reference imagery for game use.
Enhanced high-resolution models in ZBrush by refining topology, edge quality, and secondary forms. Converted game-resolution assets into detailed high-resolution models suitable for film-oriented presentation.
Prepared meshes for texturing by UV mapping assets and minimizing stretching and seam visibility before export from Autodesk Maya.