Angel Cortez
Angel Cortez

Environment Artist

Open to offers · Member since 21 Aug 2026
Message
Location
Edinburg, United States
Desired salary
Unspecified
Work preference
Remote Only / Full Time, Contract, Internship
Experience level
Junior

About

Professional summary

I am a 3D Modeler and Environment Artist specializing in hard-surface modeling for game and visual arts environments.

I am proficient in Autodesk Maya, Adobe Substance 3D Painter, Adobe Photoshop, Nuke, and ZBrush. My work focuses on creating detailed, reference-accurate assets with strong topology, edge flow, and optimization.

I have experience preparing 3D assets for texturing through UV mapping, retopology, shading, lighting, and PBR texturing workflows. I also understand high-resolution-to-game-resolution optimization and asset-to-engine integration.

Through academic portfolio projects, I have developed hard-surface models and stylized environments, incorporating instructor feedback and industry-standard practices.

I have completed a Bachelor of Science in Computer Animation at Full Sail University and am building a portfolio focused on polished environment art, visual storytelling, and production-ready 3D assets.

Skills

5 capabilities

Tech stack & tools

Working toolkit

Experience

Career history

Hard Surface Modeler Lake House 3-D Exploration/Project & Portfolio: 3-D Arts

Developed five hard-surface models in Autodesk Maya from reference imagery for game use.

Enhanced high-resolution models in ZBrush by refining topology, edge quality, and secondary forms. Converted game-resolution assets into detailed high-resolution models suitable for film-oriented presentation.

Prepared meshes for texturing by UV mapping assets and minimizing stretching and seam visibility before export from Autodesk Maya.

Environment Artist Sorcerer's House/Project & Portfolio IV: Visual Arts

Built a hard-surface model in Autodesk Maya using compiled reference imagery.

Added secondary and tertiary details while maintaining accuracy and fidelity to the source references.

Delivered a finalized, optimized model with retopology implemented and components separated into a seamless mesh structure.

Environment Artist Stylized House/Project & Portfolio VI: Visual Arts

Created 3D environment work in Autodesk Maya using advanced visual arts and environment-production techniques.

Curated and refined environment projects to demonstrate technical skills, visual storytelling, and a strong understanding of 3D environment creation.

Incorporated instructor feedback to align final portfolio work with industry standards and improve the visual narrative.

Education

Learning history

Full Sail University

Bachelor of Science, Computer Animation

Relevant coursework includes 3-D Foundations, Shading & Lighting, Model Creation, Project & Portfolio I: 3-D Arts, Project & Portfolio II: 3-D Arts, Project & Portfolio IV: Visual Arts, and Project & Portfolio VI: Visual Arts.

This professional hasn’t added portfolio projects yet.

This professional hasn’t listed any services yet.

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