I am a senior 2D animator, illustrator, concept artist, and art director with more than two decades of experience creating visuals for games, advertising, animation, and digital media.
I specialize in 2D illustration, character design, concept art, visual development, bone-based animation, and production-ready assets. My work combines visual storytelling with practical delivery requirements for game development pipelines.
I have contributed to multiple shipped game titles, including Netflix reality-show-based games, and have led art production at a game development and outsourcing studio. I am experienced in collaborating with multidisciplinary teams and managing illustration, animation, and asset-integration workflows.
I work with Spine 2D, Adobe Photoshop, After Effects, Unity, DaVinci Resolve, and audio tools to produce game-ready animation, motion graphics, video, and visual assets. I also create UI-ready assets and adapt my style to varied product and client needs.
I actively use AI-assisted creative tools for storytelling videos, content generation, and workflow automation. I have built Claude-assisted tools to streamline asset integration workflows in Unity.
I am a native Spanish speaker with professional working proficiency in English, and I have worked on projects for international teams and audiences.