Automation QA Engineer Moon Active
Worked in the Admin Infrastructure team to ensure quality for two complex web applications, Admin Game Control and Support, used by multiple game studios to manage game features, content, settings, and operational parameters for products including Coin Master, Travel Town, Family Island, and Zen Match.
Performed exploratory, manual, and automated testing across releases. Developed and maintained Playwright and TypeScript end-to-end tests covering UI, APIs, and business logic; validated production builds; performed release testing; and supported stable deployments.
Collaborated with developers and the Product Owner during planning and refinement to improve requirements, identify edge cases, and ensure testability. Maintained test cases, automation suites, and QA documentation in TestRail and Testomat.io, while using Cursor and GitHub Copilot for test development, refactoring, debugging, and scenario creation.
Reduced the release cycle from three days to 30 minutes by optimizing CI/CD and delivery flow, reduced production defects by 85%, and increased automated test coverage from 22% to 87%.
