Zeynep Tokgözlü
Zeynep Tokgözlü

Senior Product Owner

Open to offers · Member since 4 Sep 2026
Message
Location
Milan, Italy
Desired salary
Unspecified
Work preference
Remote Only / Full Time, Contract
Experience level
Senior

About

Professional summary

Senior Product Manager with 6+ years of experience leading digital and AI-powered products across mobile and consumer tech. Strong in product operations, Agile delivery, growth and monetization, with a track record of scaling teams and shipping products used by millions.

Skills

33 capabilities

Tech stack & tools

Working toolkit

Application Hosting

Collaboration

Design

Development

Experience

Career history

Senior Product Owner United Tech

I own the end-to-end roadmap and delivery for Love Eden, an AI-powered mobile narrative and dating simulation product. I coordinate delivery across a 50-person organization spanning Product, Engineering, Design, Narrative, Art, and QA.

I rebuilt Jira and backlog infrastructure, increasing sprint throughput from roughly 5–10 to 30–50 shipped items per sprint. I use retention, conversion, and monetization data to prioritize characters, seasons, subscription improvements, offers, and release scope.

Senior Product Manager Byte

I led roadmap execution for Royale Online, an MMORPG mobile product, balancing feature delivery with ongoing LiveOps commitments. I built Jira reporting for sprint tracking and stakeholder updates.

I owned the Lucky Wheel monetization mechanic and localized offers by region to support ARPU and regional sales. I also ran monthly LiveOps events using Firebase Remote Config.

Lead Team Manager Unipoly Games

I led a 20-person in-house development team for Six Cube, a survival PC title on Steam. I managed sprint planning, backlog tracking, task prioritization, scope, timelines, and milestone delivery using Agile practices.

I guided the title from early prototype through delivery and designed progression, difficulty pacing, and economy systems using telemetry and playtest data.

Senior Product Manager & Designer Joygame / Netmarble-affiliated

I served as the primary B2B liaison for cross-border external development teams and contributed to the launch and growth of partner-studio titles. I supported product and LiveOps initiatives across a mobile games portfolio.

I planned seasonal LiveOps campaigns including offers, events, and content drops. I also delivered dashboards to headquarters for retention, monetization, and adoption tracking.

Product Manager & Designer MagicLab

I designed and led Meme Challenge: Dank Memes from concept through launch. The title reached #1 on the US App Store, achieved more than 10 million downloads, and launched with an initial CPI of $0.15.

I managed Agile backlogs, designed core mechanics, and tracked key performance indicators across casual and puzzle mobile product lifecycles focused on short-session engagement.

Game Product Designer G Play Studio

I improved early-stage retention for Wrestling Trivia Run!, a #1 US App Store title with more than 1 million downloads. I used iterative testing and LiveOps optimization to strengthen D3–D7 retention.

I supported later initiatives focused on longer-term retention targets, including D30. My work included product design, gameplay tuning, experimentation, and LiveOps planning.

Meta Spark AR Developer Facebook

I created more than 120 AR filters that generated over 47 billion impressions. I developed interactive effects and experimental augmented-reality experiences using Spark AR.

My work earned top-200 placements in the Spark AR Cyberpunk 2077 and Holiday Spark competitions. I combined creative design with technical implementation for high-reach consumer AR experiences.

Game Designer Happy Game Company

I designed and developed hypercasual games as part of my senior project. The games were playtested by Rollic, a leading hypercasual publisher.

I focused on core gameplay mechanics, short-session engagement, playtesting, and iterative game design for mobile audiences.

Education

Learning history

Università Cattolica del Sacro Cuore

MSc, Innovation and Technology Management

Currently pursuing a Master of Science in Innovation and Technology Management in Milan with a 50% scholarship.

Izmir University of Economics

BSc, Computer Engineering

Completed a Bachelor of Science in Computer Engineering with a 50% scholarship.

İzmir Private Turkish College

High School

Completed high school education.

This professional hasn’t added portfolio projects yet.

This professional hasn’t listed any services yet.

People also viewed

All talent ›
Jobs Talent AI Tools Salaries
Menu