I am a Staff Software Engineer with over 10 years of experience building production backend, distributed systems, and AI agent platforms at Creative Artists Agency, Apple, Disney, Sharp Electronics, and Cloudnine Realtime.
I specialize in designing reliable agent runtimes, orchestration systems, evaluation and release workflows, permission-aware retrieval services, and shared SDKs. My work makes AI systems deterministic where necessary, observable when failures occur, and safe to evolve in production.
My strongest programming languages are Go, Python, and TypeScript. I build scalable services using PostgreSQL, Kafka, AWS, Kubernetes, Terraform, Redis, and modern observability practices.
I have led architecture for globally distributed services and event-driven systems that handle high traffic, resilient retries, idempotent execution, schema evolution, caching, and progressive delivery. I prioritize reliability, SLOs, incident response, and reducing operational complexity for teams that depend on shared platforms.
I also have deep experience in AI platform engineering, including RAG, vector and hybrid retrieval, reranking, LLM gateways, model routing, structured outputs, tool calling, MCP, human-in-the-loop workflows, and evaluation-driven release gates.
I enjoy setting technical standards, evaluating vendor and build-versus-buy decisions, and partnering with product teams to deliver secure, scalable systems with measurable business and engineering impact.