Art Director / Senior 3D Artist Resolute Games
I led and mentored a 13-person art team for Eldramoor: Haven in the Mist, a stylized fantasy VR MMORPG. I defined shape language, color, lighting, and visual standards for the project.
Alongside art direction, I served as Lead Technical Artist and developed shaders, editor tools, and rendering systems in Unity 6 URP. I created grass and day/night systems, dye shaders, array and terrain shaders, and a vertex painting tool.
I established VR art standards and technical guides while partnering with Design, Production, and Engineering to align visual quality, implementation, and performance.