Thomas Pasieka
Thomas Pasieka

Art Director | Lead Technical Artist | Senior 3D Artist

Actively looking · Member since 23 Sep 2026
Location
Chesaning, United States
Desired salary
Confidential
Work preference
Remote Only / Full Time, Part Time, Contract, Freelance, Temporary
Experience level
Lead

About

Professional summary

I am an Art Director, Lead Technical Artist, and Senior 3D Artist with more than 20 years of experience in games and interactive media. I combine hands-on 3D art production with art direction, technical problem-solving, and team leadership.

I have over 10 years of experience creating virtual and augmented reality experiences. My work focuses on visually strong, performant real-time content for VR, AR, mobile, and interactive projects.

I lead visual development through shape language, color, lighting, look development, art reviews, production planning, and technical documentation. I enjoy mentoring artists and collaborating closely with design, production, and engineering teams.

My practical 3D art experience includes environment and prop modeling, UV mapping, texturing, PBR materials, stylized art, lighting, shaders, visual effects, and asset optimization. I build workflows and artist tools that help teams deliver high-quality content efficiently.

I work extensively with Unity, Unreal Engine, and modern 3D content tools. I am especially interested in real-time rendering, technical art pipelines, VR performance, and creating immersive environments for games and interactive experiences.

Skills

11 capabilities

Tech stack & tools

Working toolkit

Experience

Career history

Art Director / Senior 3D Artist Resolute Games

I led and mentored a 13-person art team for Eldramoor: Haven in the Mist, a stylized fantasy VR MMORPG. I defined shape language, color, lighting, and visual standards for the project.

Alongside art direction, I served as Lead Technical Artist and developed shaders, editor tools, and rendering systems in Unity 6 URP. I created grass and day/night systems, dye shaders, array and terrain shaders, and a vertex painting tool.

I established VR art standards and technical guides while partnering with Design, Production, and Engineering to align visual quality, implementation, and performance.

Senior / Lead 3D Artist Infinite Reality | Drone Racing League

I led environment and prop art production for the Drone Racing League experience. I maintained visual consistency, gameplay readability, and technical quality across the content.

I created and optimized real-time environments and props for the experience, with attention to visual quality and performance.

Senior 3D Generalist Meta Reality Labs

I created 3D models, textures, materials, shading, and lighting for multiple AR and VR projects.

I optimized assets and integrated content into real-time experiences while working within XR performance constraints.

Senior Environment and Props Artist Tender Claws | Stranger Things VR

I recreated locations from the Netflix series as stylized environments and props for Stranger Things VR.

My work focused on translating recognizable locations into immersive real-time VR content.

Senior Environment Artist Texel Logic | Automotive Industry Project

I created and enhanced indoor and outdoor real-time environments for an automotive industry project.

My work included modeling, texturing, lighting, and performance optimization.

Technical Artist / Lead 3D Artist Nexus Studios

I led 3D and technical art across interactive projects at Nexus Studios.

I created lighting, shading, and particle effects for the award-winning Gorillaz AR experience.

Lead Artist / Technical Artist Tivoli Cloud VR

I designed and created the central hub world for a social VR platform.

I combined lead artist responsibilities with technical art work to support the interactive VR experience.

Lead Artist / Art Director Ikonospace BV

I directed and created interactive galleries, museums, and other experiences for VR and mobile platforms.

I led visual direction while contributing hands-on art and interactive experience development.

3D Artist Sprint Film

I worked as a 3D Artist at Sprint Film.

This role contributed to my early professional experience in 3D art production.

Multimedia Artist Simon & Stroex Advertising Agency

I worked as a Multimedia Artist at Simon & Stroex Advertising Agency.

This role provided foundational experience in multimedia design and production.

Independent Project Developer Into The Light VR

I am developing Into The Light VR, a four-player cooperative VR dungeon crawler.

I create handcrafted dungeon environments, props, lighting, and technical art in Unreal Engine 5, with an emphasis on exploration and VR performance.

Education

Learning history

Albrecht-Durer-School, Germany

Bachelor's Degree, Multimedia Design

Bachelor's Degree in Multimedia Design.

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