Felipe Enrique Martinez
Felipe Enrique Martinez

Animator & Video Editor

Actively looking · Member since 13 Oct 2026
Location
Mexico City, Mexico
Desired salary
Confidential
Work preference
Remote Only / Full Time, Part Time, Contract, Freelance
Experience level
Senior

About

Professional summary

I am a versatile Animator and Video Editor with more than six years of experience creating 2D and 3D animation, motion graphics, video edits, and visual assets for commercial, entertainment, and interactive projects.

I specialize in full-lifecycle post-production workflows, from storyboarding and animation through editing, compositing, color work, and delivery of optimized content for multiple digital and social platforms.

My background includes character animation, 3D modeling, texturing, lighting, shading, rigging, visual effects, and real-time production pipelines using Unreal Engine 5.

I combine classic visual storytelling with modern generative AI workflows to accelerate ideation, asset generation, rendering, compositing, and production efficiency.

I have led visual direction for game projects and have collaborated on fast-paced productions, including animated content for the Hot Wheels TV series. I am comfortable translating creative briefs into cohesive audiovisual narratives.

I am based in Mexico City and work professionally in Spanish and English, with intermediate French proficiency.

Notice period: 1 week

Skills

12 capabilities

Tech stack & tools

Working toolkit

Experience

Career history

Production Artist / Video Specialist Propelis

Produced high-impact 3D assets and dynamic motion visuals for digital commercial campaigns and marketing initiatives.

Integrated editing and post-production workflows to adapt video assets for social media platforms. Used next-generation production and AI tools to accelerate asset generation, rendering, and compositing.

3D Animator & Modeler Yeltic

Created character animations, hard-surface and organic 3D models, and textures optimized for real-time engines.

Executed end-to-end asset creation workflows, including modeling, lighting, shading, and texturing, for interactive digital experiences.

Game Director & Visual Lead Cla-Claws

Led creative direction, storyboarding, script-to-screen storytelling, and overall visual quality for a game project using Unreal Engine and Maya.

Created 2D and 3D animated assets, composited visual effects, and developed cohesive audiovisual narratives.

3D Animator & Technical Artist Dynasty Loop / Secret Location Inc.

Built procedural animation systems, Control Rig setups, and Niagara FX particle systems in Unreal Engine 5.

Rigged and animated 3D characters, completed motion cleanup, and integrated animation assets between Maya and Unreal Engine 5.

3D Animator Huminah Huminah

Delivered high-energy vehicle and character animation for the Hot Wheels TV series.

Worked under strict, fast-paced production deadlines while maintaining animation quality and consistency.

Education

Learning history

Humber College

Diploma, 3D Animation & Digital Arts

Diploma in 3D Animation and Digital Arts.

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