C++ Software Developer Adalisk
Designed and implemented performance-critical C++ algorithms for 3D geometry and model-editing workflows, including splines, smoothing, and related processing functionality.
Investigated complex production defects by reproducing failures, isolating root causes, and delivering reliable fixes under real-world constraints. Improved computational modules through OOP design, refactoring, debugging, and code review.
Built product features and internal interfaces that connected core C++ logic with user-facing workflows and product requirements. Documented implementation details and maintained technical context for features, fixes, and reviews.