Research Engineer SemanticSplat (Beyond Proximity)
Designed and implemented a graph-pruned hierarchical semantic index for 3D Gaussian Splatting digital twins. The index organizes scene, zone, region, object, and view evidence so queries prune irrelevant branches rather than scanning the full map.
Built a same-input graph-versus-flat evaluation testbed and an agentic retrieval pipeline using a local LLM. Automated hierarchy construction from RGB-D and CLIP, completed embedding, ranking, quality evaluation, baseline integration, and reproducible-run modules, and owned experiment configurations, traces, validators, and statistics. The work was submitted to an ECCV 2026 workshop.