I am a generalist software professional with more than five years of experience spanning software development, product and UX design, project management, game development, and technical implementation.
I bridge business requirements with technical execution by applying systems thinking, practical problem-solving, and hands-on development knowledge. I enjoy helping cross-functional teams turn ideas into deliverable software products.
In my current project management work, I manage projects from requirement gathering and planning through implementation, testing, and release. I coordinate development, UI/UX, and QA teams to keep delivery aligned with business objectives.
I also have experience in game production, game design, level design, and interactive educational content development. My work includes building Unity-based virtual laboratory experiences, designing Unreal Engine level blockouts, and coordinating game-art production.
My technical foundation includes C#, C++, Python, JavaScript, TypeScript, SQL, Git, Docker, CI/CD, and workflow automation. I am comfortable evaluating implementation approaches, resolving delivery blockers, and balancing technical constraints with stakeholder priorities.