Gerdi Akbar
Gerdi Akbar

Project Manager

Actively looking · Member since 23 Oct 2026
Location
Bandung, Indonesia
Desired salary
Unspecified
Work preference
Remote Only
Experience level
Mid

About

Professional summary

I am a generalist software professional with more than five years of experience spanning software development, product and UX design, project management, game development, and technical implementation.

I bridge business requirements with technical execution by applying systems thinking, practical problem-solving, and hands-on development knowledge. I enjoy helping cross-functional teams turn ideas into deliverable software products.

In my current project management work, I manage projects from requirement gathering and planning through implementation, testing, and release. I coordinate development, UI/UX, and QA teams to keep delivery aligned with business objectives.

I also have experience in game production, game design, level design, and interactive educational content development. My work includes building Unity-based virtual laboratory experiences, designing Unreal Engine level blockouts, and coordinating game-art production.

My technical foundation includes C#, C++, Python, JavaScript, TypeScript, SQL, Git, Docker, CI/CD, and workflow automation. I am comfortable evaluating implementation approaches, resolving delivery blockers, and balancing technical constraints with stakeholder priorities.

Skills

26 capabilities

Tech stack & tools

Working toolkit

Experience

Career history

Project Manager Ganapatih Akasa Solutions

I manage end-to-end software project delivery, including requirements gathering, planning, implementation, testing, and release.

I coordinate cross-functional development, UI/UX, and QA teams to align deliverables with business requirements and project objectives. I also work with technical teams to evaluate implementation approaches, resolve delivery blockers, and balance business priorities with technical constraints.

Game Designer Naga Rubi Inovasi

I collaborated on the design and implementation of an early game-demo tutorial.

My work focused on aligning the tutorial experience with the intended gameplay and player experience.

Level Designer MBS Studios

I designed and developed 3D level blockouts in Unreal Engine for a skateboarding game.

I translated gameplay concepts into playable environments that supported the game's intended experience.

Game Producer Mysteria Studio

I coordinated freelance artists during the production of game-art assets.

I managed task assignments, deliverables, and production timelines to support asset delivery.

Content Developer / Platform Feature Coordinator Labster

I developed interactive virtual laboratory experiences for high school and university students using a proprietary XML-based scripting system running on the Unity engine. I implemented interactive behaviors, simulation logic, and user interactions for STEM learning activities.

As a Platform Feature Coordinator from Oct 2021 to Mar 2022, I evaluated content-development needs and translated them into actionable feature proposals for the platform development team.

Education

Learning history
No education data available.

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This professional hasn’t listed any services yet.

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