Unity Game Developer

Location
Saudi Arabia
Rate, USD
$8 / hour
Work schedule
Full Time, Contract, Internship, Part Time, Temporary, Volunteer,
Language skills
English, Urdu
Available for Hire
Yes
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About me

I am an experienced Unity Game Developer with expertise in creating and optimizing mobile games. I am skilled in Unity 3D, C#, iOS development, Xcode, game monetization, and analytics. I am passionate about developing high-performance, engaging games for both Android and iOS. My experience includes working with various game development tools and technologies, which has allowed me to create immersive gaming experiences. I have led teams in game development projects, ensuring that we meet deadlines while maintaining high-quality standards. I continuously seek to improve my skills and stay updated with the latest trends in game development.


Professional area



Education

2018 - 2022 Bachelor of Computer Science - Software Engineering @ University of Science and Technology Bannu

Experience

June, 2022 - Feb, 2023 3D Modeler and Game Developer @ EmergSol Pvt Ltd

Created & optimized 3D game assets and mechanics.

Feb 2023 - Oct 2024 Game Development Technical Lead @ Gamican Pvt Ltd

Led Unity game development & optimization for mobile games. Integrated Google Ads, AppLovin, and Firebase Analytics. Optimized game performance using Deep Profiler & Frame Debugger. Designed custom AI behavior for NPC characters to create realistic interactions. Implemented custom controllers & adaptive UI to enhance the user experience across different devices. Led the optimization of existing games, reducing load times and memory consumption.

Oct 2024 - Present Unity Game Developer (android and IOS) @ FunSol Technology

Gained expertise in iOS development & publishing via Xcode. Implemented monetization & analytics tools (Google Ads, Firebase). Developed and published multiple offline trending mobile games for iOS & Android. Implemented Photon PUN 2 multiplayer for real-time competitive gaming. Optimized RAM usage and improved performance using Unity Profiler & Frame Debugger. Published games on the iOS App Store using Xcode and optimized them for Apple devices.


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