Suggested rewrite: Led a cross-functional initiative that improved [business outcome] by [measurable result], demonstrating experience relevant to this role...
Senior Product Designer, Foundations
- Salary
- USD 200k–265k / yr
- Department
- Web, UI & UX Design
- Employment
- Full Time
- Experience
- Director
- Published
- Apply before
- 4 Dec 2026
- Listing views
- 14
- Application actions
- 1
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About this role.
Tremendous is the global platform built for businesses to send thousands of payouts to anyone, anywhere, for free. We’re trusted by 20,000 organizations like Atlassian, MIT, and United Way to deliver gift cards and money to millions of recipients worldwide.
Our customers (researchers, marketers, HR teams, nonprofits, and platform businesses) rave about how fast and easy Tremendous is to use. Check out our ratings on G2.
Tremendous is profitable and growing without outside investors. We’re a fully remote, high-documentation, low-meeting culture, which means more time for what matters in both your professional and personal life. The team agrees– our employee NPS is in the high 80s.
Design at Tremendous
We design experiences that make complex systems feel straightforward and intuitive by taking our time to get things right. We favor depth and scale over speed, while raising the bar for quality so our product stays ahead of the competition. We’re a place for designers who care about doing things well.
About the role
We’re hiring a Senior Product Designer to raise the craft of the product across Tremendous.
You’ll report to our Director of Product Design and work horizontally. Craft projects across the dashboard and the recipient experience: navigation, information architecture, the design system, motion. You’ll also take small projects from pods that have no designer. Those teams have little user experience work of their own, which is why this is a Foundations role.
What you’ll do
Raise the craft of the product. Dashboard and recipient experience. Navigation, information architecture, how things open and close, empty states. Motion, micro-interactions, and transitions are a big part of the job.
Own the design system, and raise it. Set patterns other designers can follow with clear documentation. Close gaps that produce one-off UI. Push the quality of the system itself.
Set a vision for product foundations. Where craft, UX, and UI should go so the product holds up next to Stripe or Brex. Make that vision concrete enough to build toward.
Cover work that has no designer. Small projects from pods without an embedded designer.
Partner with an engineer. You’ll work with an engineer focused on shipping this craft work with you. Use AI to prototype, show how something should feel, and help engineering implement it.
Designers at Tremendous own the copy in their designs.
What you’ll bring
8+ years as a product designer, including experience working on B2B products. You can do the product thinking: edge cases, shipping work that has to hold up in a real product.
High craft. Strong visual design, UI, and motion. Your portfolio shows it.
You’ve owned and improved a design system.
You’ve done information architecture and set a product vision or redesign. You can tell that story.
Strong communication and storytelling, written and verbal.
You use AI in your design work, including prototyping (v0, Claude, Cursor, or similar).
What’s cool about the role
Ship work you’ll be proud of.
Competitive pay and equity. Base salary for this role: $200,000 – $265,000.
Real benefits. 100% covered health (US), unlimited PTO, 12-16 weeks paid parental leave.
Fully remote. Work from anywhere in the Americas.
Great culture. Read more about how we work in our public handbook.
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Role DNA
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Pace & Pressure
3/5Autonomy Level
5/5Communication Load
4/5Salary analysis
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Core skills
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Sample interview questions
I would describe the system's initial inconsistency or scaling problem, audit the highest-impact gaps, and establish a prioritized component roadmap. I would partner with engineering on implementation standards and documentation, then measure adoption through reduced one-off components, faster delivery, and more consistent experiences.
I would begin with a content and task inventory, review behavioral and support data, and map key user workflows and edge cases. I would develop and test a few structural models, validate them with representative users and stakeholders, and phase the chosen architecture so customers can transition without unnecessary disruption.
I use motion to communicate cause and effect, hierarchy, state changes, and continuity between screens. For example, I would define concise transition patterns for opening panels, completing payout actions, and resolving empty states, then document timing and accessibility guidance so the behavior is consistent and purposeful.
I use AI to accelerate exploration, create interactive prototypes, generate implementation examples, and test variations of interaction behavior. I treat its output as a starting point, applying product context, accessibility requirements, system constraints, and user feedback before incorporating anything into a final design.
I make the vision tangible through clear principles, before-and-after examples, prototype demonstrations, and a sequenced roadmap tied to customer and business outcomes. I document decisions and trade-offs, invite early engineering input, and use milestones to show how individual investments compound into a more coherent product.
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