Suggested rewrite: Led a cross-functional initiative that improved [business outcome] by [measurable result], demonstrating experience relevant to this role...
UX Designer – Infrastructure
- Remote from
- EMEA
- Salary
- Undisclosed
- Department
- Web, UI & UX Design
- Employment
- Full Time
- Experience
- Open level
- Published
- Apply before
- 7 Dec 2026
- Listing views
- 34
- Application actions
- 2
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About this role.
Canonical is a leading provider of open source software and operating systems to the global enterprise and technology markets. Our platform, Ubuntu, is very widely used in breakthrough enterprise initiatives such as public cloud, data science, AI, engineering innovation and IoT. Our customers include the world’s leading public cloud and silicon providers, and industry leaders in many sectors. The company is a pioneer of global distributed collaboration, with 1200+ colleagues in 75+ countries and very few office based roles. Teams meet two to four times yearly in person, in interesting locations around the world, to align on strategy and execution.
The company is founder led, profitable and growing.
We are hiring a UX Designer for Infrastructure to work with the exceptional engineering teams at Canonical, creating open-source tools that are used to build clouds and manage clusters of compute globally.
Our design team is on a mission to turn complex, open-source software into efficient, intuitive products that can change how complex systems are built and what open source is capable of for enterprise IT. We are looking for a talented and technically oriented user experience designer, who shares our ambitions.
This role sits in the design team reporting to the Infrastructure design manager.
Location: This role will be based remotely in the EMEA region.
The role entails
- Building tools that enable everyone to build their own cloud experiences (MAAS, LXD, MicroCloud and Canonical k8s)
- Collaborating with product managers and engineers to shape the future of the Data Center: Self-sovereign Clouds
- Supporting deeply complex products with the process of design and UX heuristics
- Working to evolve and evangelise design systems that drive consistency and efficiency
- Understanding the broader scope of your work and its numerous interconnected constraints
- Supporting one of our working groups to enable Canonical design’s horizontal efforts
What we are looking for in you
- Exceptional academic track record from both high school and university
- Bachelor’s or equivalent in User Experience, Design, or STEM or a compelling narrative about your alternative chosen path
- Excitement about building things and working with real hardware
- Knowledge and passion for user experience, technology and design
- Commitment to continuous learning and improvement – curious, flexible, scientific
- Result-oriented with a drive to finish work and celebrate success
- Confidence in user research practices
- Engagement with the latest design research and innovation
- Ability to travel internationally twice a year, for company events up to two weeks long
UX designers should be excellent communicators who are at ease working with a complex mix of engineers, designers and executives. They represent us at cross-functional company meetings and must present their design position with clarity and precision. They should be confident and excited to take on complex design challenges. They should also be able to connect their design leadership to the strategic vision of the company.
Read more about the design team
What we offer colleagues
We consider geographical location, experience, and performance in shaping compensation worldwide. We revisit compensation annually (and more often for graduates and associates) to ensure we recognize outstanding performance. In addition to base pay, we offer a performance-driven annual bonus or commission. We provide all team members with additional benefits which reflect our values and ideals. We balance our programs to meet local needs and ensure fairness globally.
- Distributed work environment with twice-yearly team sprints in person
- Personal learning and development budget of USD 2,000 per year
- Annual compensation review
- Recognition rewards
- Annual holiday leave
- Maternity and paternity leave
- Team Member Assistance Program & Wellness Platform
- Opportunity to travel to new locations to meet colleagues
- Priority Pass and travel upgrades for long-haul company events
About Canonical
Canonical is a pioneering tech firm at the forefront of the global move to open source. As the company that publishes Ubuntu, one of the most important open-source projects and the platform for AI, IoT, and the cloud, we are changing the world of software. We recruit on a global basis and set a very high standard for people joining the company. We expect excellence; in order to succeed, we need to be the best at what we do. Most colleagues at Canonical have worked from home since our inception in 2004. Working here is a step into the future and will challenge you to think differently, work smarter, learn new skills, and raise your game.
Canonical is an equal opportunity employer
We are proud to foster a workplace free from discrimination. Diversity of experience, perspectives, and background create a better work environment and better products. Whatever your identity, we will give your application fair consideration.
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Sample interview questions
I would begin by learning the users' goals, roles, vocabulary, and current workflows through interviews, observation, and product-data review. I would map key tasks and pain points, distinguish frequent actions from advanced configuration, and prototype progressive-disclosure patterns that preserve expert control without overwhelming users. I would validate the direction through usability testing with representative operators and iterate with engineering on feasibility.
I combine qualitative research with contextual inquiry and usability testing to understand not only what users say, but how they actually perform tasks. For technical products, I also build domain knowledge through documentation, demos, and conversations with subject-matter experts. I turn findings into prioritized opportunities, journey maps, and testable design hypotheses that the product team can act on.
I identify repeated interaction patterns, terminology, visual conventions, and accessibility needs, then work with teams to define reusable components and guidance in a design system. Adoption requires more than a component library, so I would document rationale, run reviews, gather feedback, and show how shared patterns improve delivery speed and user confidence. I would also allow carefully governed exceptions where product context truly differs.
I would explain the user problem, the evidence behind the decision, the expected outcome, and the relevant trade-offs in concise language appropriate to the audience. I would invite concerns early, separate assumptions from facts, and use prototypes or research results to make the discussion concrete. If uncertainty remains, I would propose a measurable experiment or usability test rather than treating design as a matter of preference.
I am motivated by the opportunity to make powerful technology more understandable and efficient for the people who rely on it. Infrastructure tools often involve high-stakes, multi-step work, so thoughtful UX can reduce errors, shorten time to value, and help teams operate confidently. The combination of technical depth, systems thinking, and meaningful user impact is especially compelling to me.
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