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Senior Unity Developer (Anti Cheat)

AI Summary
HyperHug is seeking a senior Unity developer to own anti-cheat protections for its mobile multiplayer survival shooter, Oxide: Survival Island. The role focuses on developing detection and prevention mechanisms, investigating exploits through logs and runtime analysis, and correcting vulnerabilities in game code and gameplay logic. The developer will work with authoritative server principles, multiplayer networking, and an established Unity codebase. This is a remote role with an alternative relocation option to Cyprus. Success requires deep practical experience securing multiplayer games, particularly shooter titles, against common cheat patterns.
Remote from
Cyprus
Salary
Undisclosed
Department
Cybersecurity
Employment
Full Time
Experience
Senior
Published
Apply before
9 Dec 2026
Listing views
20
Application actions
2
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Opportunity details

About this role.

HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.

Now we’re looking for an Senior Unity Developer (Anti Cheat) with background in game development to take ownership of protecting Oxide from cheats and exploits.

What You’ll Be Doing:

  • Develop and evolve anti-cheat systems for Oxide: Survival Island.

  • Identify, analyze, and fix vulnerabilities in game code and gameplay logic.

  • Analyze logs, crashes, and runtime behavior to detect and investigate exploits.

  • Design solutions based on authoritative server principles.

  • Detect and counter common cheat patterns.

  • Research and improve anti-cheat detection methods and overall system robustness.

  • Integrate anti-cheat mechanisms into an existing codebase

What We Expect From You:

  • Hands-on experience building anti-cheat systems in multiplayer games (preferably shooters).

  • Experience working on multiplayer projects with authoritative server architecture.

  • Strong understanding of client-server interactions and networking in games.

  • Strong experience with Unity or other game engines.

What We Offer:

  • Competitive salary.

  • Remote work option or relocation to Cyprus, with full company support including visa and housing assistance.

  • The chance to shape and influence an ambitious multiplayer survival shooter for mobile platforms.

  • A strong, supportive team passionate about creating great games.

  • A flexible work environment.

  • Opportunities for professional growth.

  • A culture that values creativity, initiative, and collaboration.

Apply now >

This job listing has been manually reviewed by the Jobicy Trust & Safety Team for compliance with our posting guidelines, including verification of the company's legitimacy, accuracy of job details, clarity of remote work policy, and absence of misleading or fraudulent content.

Role DNA

A quick view of the complexity, pace, ownership and collaboration implied by the job description.

Job Complexity

5/5
EasyHard

Pace & Pressure

4/5
RelaxedFast-paced

Autonomy Level

5/5
GuidedFull ownership

Communication Load

3/5
IndependentCollaborative
AI insightThe role requires specialized expertise across Unity development, multiplayer networking, server authority, exploit analysis, and adversarial anti-cheat engineering. The engineer is expected to take ownership of a security-critical system in a live multiplayer game.

Salary analysis

Estimated compensation compared with the broader US market for similar roles.

Estimated job median (per year)Market rate
$120,000
US market range (per year)$95k–$150k
AI insightThe yearly pay period is inferred from the job context; it was not explicitly stated by the employer. No employer pay range is disclosed. The annual figures are estimated USD market compensation for a senior Unity anti-cheat developer and use a yearly period inferred from the full-time senior professional role.

Core skills

Skills and capabilities most closely associated with this opportunity.

Sample interview questions
How would you apply authoritative server principles to reduce cheating in a multiplayer shooter?

I would identify all client-controlled actions that affect competitive outcomes, such as movement, damage, inventory, and cooldowns, then move validation and final state decisions to the server. The client should submit intents rather than authoritative results, while the server checks timing, physics constraints, permissions, and game-state consistency.

Describe how you would investigate a suspected exploit reported by players.

I would first reproduce or characterize the report using telemetry, server logs, crash reports, and relevant match data. I would compare expected and observed state transitions, isolate the trust boundary that failed, implement a server-side mitigation, and add targeted logging and regression tests to verify the fix and detect recurrence.

What anti-cheat signals would you use to detect abnormal player behavior without relying only on client-side checks?

I would use server-observed signals such as impossible movement vectors, invalid fire rates, inconsistent inventory changes, abnormal hit accuracy, timing anomalies, and invalid state transitions. Combining several signals into risk scoring reduces false positives and makes detection more resilient than a single client-side check.

How would you integrate anti-cheat functionality into an existing Unity project while minimizing gameplay regressions?

I would map critical gameplay flows and trust boundaries, introduce validation incrementally behind feature flags, and test changes in controlled environments before broader rollout. I would use telemetry to measure rejection rates and player impact, then tune rules with game designers and backend engineers.

How do you balance anti-cheat protection with player privacy and performance on mobile devices?

I would prioritize server-side validation and collect only telemetry necessary for security investigations and detection. On the client, I would keep checks lightweight, profile CPU and battery impact, avoid intrusive data collection, and ensure logging follows clear retention and access controls.

This analysis is generated from the job description. Salary estimates, role characteristics and sample answers are guidance, not employer-provided facts.
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