kevin deng
kevin deng

AI Builder and Product Designer

Open to offers · Member since 7 Oct 2026
Location
Vancouver, Canada
Desired salary
Unspecified
Work preference
Remote Only
Experience level
Lead

About

Professional summary

I am an AI builder, product designer, and product engineer with 15 years of experience shipping high-performing products across AAA games, mobile live services, and AI-first healthcare platforms.

I combine hands-on full-stack engineering with product strategy and UX/UI design. I work closely with engineers and stakeholders, translating business, user, and technical requirements into practical product systems.

I have built AI-native products and tooling, including FRACTAL, a multi-agent orchestration harness for controlled enterprise environments. My recent work includes an AI clinical chart-summary SaaS prototype designed around BAA, SOC 2, and HIPAA constraints.

As a solo founder and product engineer, I built Nomsters, an LLM-driven nutrition companion RPG using Flutter, Unity, Supabase, and the OpenAI API. The product achieved 50% D1 and 30% D7 retention in a 73-player playtest.

My background includes product and design leadership at Kabam, King, Z2Live, and KIXEYE. I have improved onboarding, retention, monetization, and live-ops systems for products reaching tens of millions of players.

I bring a systems-thinking approach to AI orchestration, product roadmaps, game loops, design systems, onboarding funnels, and cross-functional delivery.

Skills

26 capabilities

Tech stack & tools

Working toolkit

Application Hosting

Data Stores

Languages & Frameworks

Experience

Career history

AI Builder / AI Product Manager Hybrid Emtelligent

Led a self-service AI initiative for a healthcare NLP intelligence company as an AI Builder and Product Manager hybrid. Owned roadmap generation, early cross-team discovery, solution architecture, and AI-first product planning for enterprise clinical-data workflows.

Built and applied the FRACTAL multi-agent orchestration approach to support decision-making, planning, and delivery. Partnered with the EVP of Infrastructure and stakeholders to align AI-native product strategy, team workflows, communication, and project decision tracking.

Founder / Product Engineer Googlyeye Monsters

Founded and built Nomsters / Dungeon Nomsters, an LLM-driven nutrition companion RPG. Owned product strategy, game design, LLM pipeline design, Flutter and Unity development, and the Supabase backend as a solo founder.

Delivered a 73-player, seven-day playtest with 50% D1 retention and 30% D7 retention, approximately twice the calorie-counting industry average. Eighty-three percent of participants voluntarily played longer than required, and the product was demonstrated at Web Summit 2025.

Lead UX/UI Designer — Disney Mirrorverse Kabam Games

Led UX/UI design for Disney Mirrorverse, including a complete first-time user experience and onboarding redesign from research through implementation. Improved FTUE completion from 40% to more than 75%, D1 retention from below 15% to more than 20%, and D7 retention from 2% to more than 7%.

Led the 2020 shift toward an action-RPG brawler, redesigning saga map, progression, and gacha systems. Supported UX/UI team scaling through leadership changes and introduced Lean UX, Design Sprints, and FTUE workshops.

Senior UX Designer — Paradise Bay, Rise of Tyrants King.com / Z2Live

Designed UX and monetization systems for Paradise Bay and Rise of Tyrants, including work on a top-150 mobile resource-management game with 50–60 million installs, more than $100 million in gross revenue, and peak DAU of 2.1 million.

Increased ARPU by 40% through event-driven monetization experiments and the monthly Trade Fest live-ops design. Created the Ad Bird rewarded-ad incentive system, achieving over 60% player engagement, and designed daily objectives and gacha monetization features.

Flash Developer / Senior UX Prototyper KIXEYE

Worked as a Flash/ActionScript developer building mid-core mobile and free-to-play social games. Developed core gameplay systems, interactions, and prototypes in code before being promoted to Senior UX Prototyper.

Built a hands-on engineering foundation spanning implementation, gameplay, interaction design, and product prototyping. This experience continues to inform current work across Flutter, Angular, AI systems, and multi-agent orchestration.

Education

Learning history

Art Institute of Portland

Bachelor of Science, Game Art & Design

B.S. in Game Art & Design.

University of Portland

Undergraduate Coursework, Computer Science

Undergraduate Computer Science studies.

Product Faculty

AI PM Certification, AI Product Management

AI Product Management certification with Miqdad Jaffer (OpenAI).

Product Faculty

AI Product Strategy Certification, AI Product Strategy

AI Product Strategy certification with Miqdad Jaffer (OpenAI).

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