I am an AI builder, product designer, and product engineer with 15 years of experience shipping high-performing products across AAA games, mobile live services, and AI-first healthcare platforms.
I combine hands-on full-stack engineering with product strategy and UX/UI design. I work closely with engineers and stakeholders, translating business, user, and technical requirements into practical product systems.
I have built AI-native products and tooling, including FRACTAL, a multi-agent orchestration harness for controlled enterprise environments. My recent work includes an AI clinical chart-summary SaaS prototype designed around BAA, SOC 2, and HIPAA constraints.
As a solo founder and product engineer, I built Nomsters, an LLM-driven nutrition companion RPG using Flutter, Unity, Supabase, and the OpenAI API. The product achieved 50% D1 and 30% D7 retention in a 73-player playtest.
My background includes product and design leadership at Kabam, King, Z2Live, and KIXEYE. I have improved onboarding, retention, monetization, and live-ops systems for products reaching tens of millions of players.
I bring a systems-thinking approach to AI orchestration, product roadmaps, game loops, design systems, onboarding funnels, and cross-functional delivery.