GAME ENGINEER

Location
Brazil
Rate, USD
$24 / hour
Work schedule
Full Time,
Language skills
English, French, Portuguese, Spanish
Available for Hire
Yes
Hire me

Hire me

Jobicy Account
You need an employer account to access the resume database.
Log in to save

About me

I am a Technical Artist & Gameplay Programmer with expertise in data-driven workflows, blending shader programming (HLSL/ShaderLab), VFX, and Unity/Godot optimization with C#/GDScript gameplay systems. I leverage Unity DOTS for performance-focused AI/physics/multiplayer architectures and data science to refine player experiences. My goal is to bridge 3D art pipelines with engineering via toolchain automation, runtime-efficient asset strategies, and shader integration for end-to-end system execution. I have a strong background in game development, having worked on various projects that emphasize both technical and artistic skills. My experience includes optimizing rendering pipelines and crafting engaging gameplay mechanics. I am passionate about creating immersive experiences and continuously improving my skills in the gaming industry.




Education

March 2021 β€” December 2024 Master Degree @ Pontifical Catholic University of Minas Gerais

The theses research is about Parallel Programming of Game Artificial Intelligence applied to Game Development and Performance Optimization.

July 2017 β€” July 2020 Technologist in Digital Games @ Pontifical Catholic University of Minas Gerais

Superior degree in game development of 3 years, covering programming, art, management, and agile methods.


Experience

November 2024 β€” April 2025 Tech Artist @ Curse Free Studios

Spearheaded camera system redesign, authored real-time VFX outline shaders, optimized mobile rendering pipelines/lighting, crafted power-up VFX, and integrated post-processing effects for cross-platform performance and visual polish.

August 2019 β€” Present Gameplay Programmer & Tech Artist @ Well Prepared Productions

Responsible for code game mechanics, UI, and art integration, also responsible for Tech Art directions, developing and maintaining the Unnatural Selection game.

July 2018 β€” October 2019 Game Developer @ Instituto de Direitos Humanos

Programmed and developed a mobile RPG, ‘Olavo’, of social impact with an educative approach.

July 2017 β€” Present Game Developer @ Freelancer

Worked on small projects (Mobile, PC) for companies around the world.


Recommend this talent

Related resumes

Recommend this specialist

Network

Jobicy+ Subscription

Jobicy

562 subscribers are already enjoying exclusive, experimental and pre-release features.

Free

USD $0/month

For people just getting started

  • • Unlimited applies and searches
  • • Access on web and mobile apps
  • • Weekly job alerts
  • • Access to additional tools like Bookmarks, Applications, and more

Plus

USD $8/month

Everything in Free, and:

  • • Ad-free experience
  • • Daily job alerts
  • • Personal career consultant
  • • AI-powered job advice
  • • Jobs views and applies stats
Go to account β€Ί