Game Programmer

Location
Portugal
Rate, USD
Not specified
Work schedule
Full Time,
Language skills
English, Portuguese
Available for Hire
Yes
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About me

I am a Game Developer with hands-on experience in Unity (C#) and Unreal Engine (C++), currently pursuing a Master’s in Mobile Computing. I am skilled in problem-solving, debugging, and full-game development pipelines, from concept to deployment. I enjoy collaborative projects, contributing to gameplay mechanics, AI systems, and optimization, while continuously staying updated on the latest industry trends. My research experience includes developing customizable Digital Human avatars for digital customer interactions in the metaverse, where I led usability studies and contributed to publications on advanced avatar emotional engagement. I have also worked on various projects, including a 3D emotional puzzle game and a dark fantasy action-adventure game, where I developed core mechanics and optimized performance. I am passionate about creating engaging and immersive gaming experiences.


Professional area



Education

2023 – Current Master of Science - Mobile Computing @ Polytechnic Institute of Leiria

Thesis: Multimodal Interaction System Supported by Digital Humans. Published research on security and privacy in physical-digital environments.

2019 – 2022 Bachelor of Science - Games and Multimedia @ Polytechnic Institute of Leiria

Final grade: 18


Experience

06/12/2023 – 31/12/2025 Researcher – METATEW (Metaverse The Easy Way) @ Polytechnic of Leiria

Researched and developed customizable Digital Human avatars in Unreal Engine. Created facial animation systems for real-time interactions, improving human-avatar empathy.

02/2022 – 09/2022 Programmer @ Mind Your Mind

Developed core puzzle mechanics and interactions using C++ in Unreal Engine. Designed a custom train puzzle system, enhancing player engagement.
https://moonx-studio.itch.io/mind-your-mind

02/2021 – 09/2021 Programmer @ Eclipsed

Built an inventory and collectibles system using Unreal Engine’s Blueprint, enhancing immersion and player progression.
https://littlespiritstudios.itch.io/eclipsed

02/2020 – 09/2020 Programmer @ Loowa

Developed core mechanics and puzzle logic using C# in Unity, optimizing for smooth performance.
https://loowastudios.itch.io/loowa


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