I am a Game Developer with hands-on experience in Unity (C#) and Unreal Engine (C++), currently pursuing a Master’s in Mobile Computing. I am skilled in problem-solving, debugging, and full-game development pipelines, from concept to deployment. I enjoy collaborative projects, contributing to gameplay mechanics, AI systems, and optimization, while continuously staying updated on the latest industry trends. My research experience includes developing customizable Digital Human avatars for digital customer interactions in the metaverse, where I led usability studies and contributed to publications on advanced avatar emotional engagement. I have also worked on various projects, including a 3D emotional puzzle game and a dark fantasy action-adventure game, where I developed core mechanics and optimized performance. I am passionate about creating engaging and immersive gaming experiences.
Thesis: Multimodal Interaction System Supported by Digital Humans. Published research on security and privacy in physical-digital environments.
Final grade: 18
Researched and developed customizable Digital Human avatars in Unreal Engine. Created facial animation systems for real-time interactions, improving human-avatar empathy.
Developed core puzzle mechanics and interactions using C++ in Unreal Engine. Designed a custom train puzzle system, enhancing player engagement.
https://moonx-studio.itch.io/mind-your-mind
Built an inventory and collectibles system using Unreal Engineβs Blueprint, enhancing immersion and player progression.
https://littlespiritstudios.itch.io/eclipsed
Developed core mechanics and puzzle logic using C# in Unity, optimizing for smooth performance.
https://loowastudios.itch.io/loowa
Jobicy
562 subscribers are already enjoying exclusive, experimental and pre-release features.
Free
USD $0/month
For people just getting started
Plus
USD $8/month
Everything in Free, and: