A Software Engineer graduated from UFG, passionate about games, and specialized in Back-End programming. I have hands-on experience with MPS-BR, microservices, and data analysis acquired over 6 years (including internships) at Embrapa. I am someone who doesn’t believe in the impossible and learns very quickly. From the Heart Before you proceed with my resume, I’d like you to know me first: Ever since I can remember, I’ve been passionate about games (I literally grew up with a Super Nintendo controller in my hands) and that passion has only grown stronger over time. When I discovered that game development was possible, I was ecstatic and realized my calling. To me, games are more than just entertainment; they are ways to tell stories (like Rimworld or Kenshi), share knowledge (Morrowind), teach lessons (Oxygen Not Included or KSP), and push people’s limits (Dark Souls or Doom). I’ve even given up on certain games after realizing, throughout my academic journey, the flaws in their development and how I could fix them (Paladins and its lack of testing). Honestly, I don’t like resumes because a person’s knowledge shouldn’t be measured solely by time but also by their ability to adapt and solve problems. Now that I’ve gotten that off my chest, please enjoy my resume.
Automation of routines for data cleaning and analysis. Maintenance of a 30-year climate database using MySQL and R. Development of applications for data analysis and visualization using R and Shiny.
Full Software Engineering development. Designed and implemented a microservices ecosystem using multiple languages.
Migration of a 30-year climate database from MySQL to PostgreSQL. Optimization of algorithms for climate analysis.
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