I am a 3D character animator and motion designer with over 15 years of experience working across large CG companies in Eastern Europe. My background covers character, camera, and object animation, as well as facial animation, lipsync, mocap data processing, particle FX, and physical simulation.
I have worked on a wide range of projects, including games, ads, cartoons, feature and documentary films, series, and TV productions. I am comfortable handling the full cycle of production both independently and as part of a team, and I can also lead teams when needed.
In my freelance work, I have created CG content for international clients and earned the trust of European companies such as RenderThat, PixelFoodie, SnowDogFX, Capsula, Hudyakov Production, and Hype. I enjoy contributing to projects from concept through delivery.
I have also developed and implemented CG pipeline solutions to improve team productivity. My technical experience includes building character setup workflows, mocap-ready pipelines, and production tools that support efficient animation and rendering processes.
My career includes senior roles such as Lead 3D Character Animator, Motion Designer, and Lead R&D Technical Specialist. In these positions, I was responsible for animation direction, pipeline development, scripting, supervision of character setup, and production support.
I work with tools such as 3ds Max, Maya, Unreal Engine, Character Creator, and After Effects. I am fluent in English at a working level and am a native Russian speaker.
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Created CG content for games, ads, cartoons, feature and documentary films, and series. Worked on full-cycle production individually and as part of teams. Collaborated with European companies including RenderThat, PixelFoodie, SnowDogFX, Capsula, Hudyakov Production, and Hype.
Developed a VR CGI animation pipeline for producing 8K VR animation videos using custom characters and motion capture. Built the pipeline from scratch to production-ready, including character setup, mocap adaptation, and Unreal Engine 5.5 visualization. Helped define guidelines for motion capture recording and character modeling.
Created realistic animal animation sets for the Web3 RPG Digital Animals. Tested animations in Unreal Engine.
Led all aspects of 3D animation, including characters, cameras, and mocap for numerous studio projects.
Co-developed one of the industry’s most successful pipelines for producing 30 minutes of the animated series Mult lichnosti every two weeks. Built an in-house face setup system for character expression animation. Responsible for R&D, scripting, 3D animation, and supervision of character setup.
Created game animations for player and NPC characters for the MMORPG W.E.L.L. Online.
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