I am a dedicated 2D animator and character designer with hands-on experience in frame-by-frame animation, illustration, and character design across game and animation projects. I enjoy creating expressive motion and visually engaging characters that support both gameplay and storytelling.
I am proficient in Toon Boom, Adobe Animate, and OpenToonz, and I work comfortably across a versatile style range. My background includes UI design, storyboard art, rigging, concept art, pixel art, and both frame-by-frame and tweener animation.
I have experience producing animated characters, original character designs, game assets, backgrounds, UI elements, and fully animated cutscenes. I have contributed to projects such as Exodia, VIA, Hahaha Stay Alive, Superdownbad Studios, and Chances.
My work includes walk cycles, run cycles, lip sync animation, and animated sequences for games and commissions. I am especially interested in combining illustration and animation to create polished, functional assets for interactive media.
I am currently completing my Bachelor of Science in Entertainment and Multimedia Computing at the University of San Jose – Recoletos. My education and project experience have helped me build a strong foundation in digital art, animation, and multimedia production.
I have also earned recognition through animation and game jam competitions, including first place in an animation contest, a third-place finish in a game jam with Best in Visual Design, and an award for Best BSEMC Digital Mascot. I am based in Cebu, Philippines, and I am eager to continue growing as an animator and visual artist.
College degree focused on entertainment and multimedia computing.
Completed senior high school education.
Completed high school education.
Animated characters for commissions and game assets during an internship.
Designed and animated original characters for a college game project, producing frame-by-frame sequences and illustrations for game assets and animated sequences.
Designed game assets such as backgrounds and UI in a pixel art style.
Created various illustrations and animated sequences for game assets.
Designed concepts and characters, created UI assets, and fully animated frame-by-frame cutscenes.
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