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Staff Motion Designer – MetaMask

Remote from
USA flagCanada flag
USA, Canada +1 more, LATAM
Salary, yearly, USD
146,000 - 218,000
Employment type
Full Time,
Job posted
Apply before
11 Jun 2026
Experience level
Senior
Views / Applies
534 / 131

About Consensys

A global blockchain company focused on building and scaling tools and enterprise software products powered by Ethereum.

Verified job posting
This job post has been manually reviewed for authenticity and compliance.

AI Summary

Consensys, a leading blockchain and web3 software company, is seeking a Staff Motion Designer for its MetaMask product. The role involves defining a shared motion language and building scalable motion systems within the design team. The designer will prototype, explore, and refine motion to make the product more intuitive and delightful. They will collaborate with product designers and engineers to ensure motion feels natural and performs well across platforms. The ideal candidate has 6+ years of experience in motion design for digital products and a strong focus on systems thinking.

Job Complexity

Easy Hard
AI Insight This role requires a high level of expertise (Staff level), deep experience with motion design systems, and collaboration across teams, making it challenging but not the hardest.

Salary Analysis

Median
USD182,000
US Market
USD120,000 – USD200,000
AI Insight The offered salary range of $146,000-$218,000 is above the typical market range for a Staff Motion Designer in the US, reflecting the specialized nature of the role and the company's competitive compensation.

Key Skills

Motion Design Design Systems Prototyping Interaction Design Web3 Blockchain Animation UI/UX Scalable Systems Cross-functional Collaboration

I am writing to express my strong interest in the Staff Motion Designer position at Consensys for MetaMask. With over 6 years of experience in motion design for digital products, I have a proven track record of defining motion languages and building scalable systems that enhance user understanding and delight. I am particularly drawn to the opportunity to shape motion across MetaMask, a product used by millions, and to collaborate with a talented team in the web3 space.

My expertise includes prototyping interactions, creating reusable motion assets, and working closely with engineers to ensure smooth performance. I am passionate about using motion to reduce friction and build trust, aligning perfectly with MetaMask's design goals. I am excited about the chance to contribute to a product that is at the forefront of decentralized finance and to help onboard the next billion users to web3.

Thank you for considering my application. I look forward to the possibility of discussing how my skills and experience can contribute to the MetaMask team.

Can you describe a time when you defined a motion language for a complex product? What was your process?
At my previous company, I led the creation of a motion language for a financial dashboard. I started by auditing existing animations, then defined core principles like clarity and responsiveness. I created a library of reusable motion tokens and documented guidelines for timing, easing, and choreography. I collaborated with designers and engineers to test and refine the system, ensuring consistency across the product.
How do you balance delight and functionality in motion design?
I believe motion should first serve a functional purpose, like guiding attention or providing feedback. Delight comes from adding subtle, meaningful touches that enhance the experience without distracting. For example, a smooth transition that shows a state change is functional, while a micro-interaction that celebrates a completed action can add delight. I always test with users to ensure the motion adds value.
Describe your experience working with engineers to implement motion in production.
I work closely with engineers by providing clear specifications, including timing, easing curves, and responsive behavior. I use prototyping tools to demonstrate the desired outcome and discuss technical constraints early. For example, on a mobile app, I collaborated with iOS and Android engineers to ensure animations performed well on different devices, using tools like Lottie for cross-platform consistency.
How would you approach creating a motion system that scales across multiple platforms?
I would start by defining core motion principles that apply universally, then create platform-specific adaptations. For example, on web, I might use CSS animations, while on mobile, I'd use native animation APIs. I'd build a shared library of motion tokens (duration, easing, spacing) that can be referenced across platforms, and document guidelines for how to apply them in different contexts.
Can you give an example of a complex interaction you simplified using motion?
On a previous project, users had to navigate a multi-step onboarding flow. I used motion to create a seamless transition between steps, with a progress indicator that animated smoothly and context-relevant micro-interactions. This reduced perceived wait time and helped users understand the flow, resulting in a 20% increase in completion rates.

Consensys is the leading blockchain and web3 software company founded by Joe Lubin, CEO of Consensys and Co-Founder of Ethereum. Since 2014, Consensys has been at the forefront of innovation, pioneering technological developments within the web3 ecosystem.

Through our product suite, including the MetaMask platform, Infura, Linea, Diligence, and our NFT toolkit Phosphor, we have become the trusted collaborator for users, creators, and developers on their path to build and belong in the world they want to see.

Whether building a dapp, an NFT collection, a portfolio, or a better future, the instinct to build is universal. Consensys inspires and champions the builder instinct in everyone by making web3 universally easy to use and develop on.

Our mission is to unlock the collaborative power of communities by making the decentralized web universally easy to access, use, and build on. 

You’ll get to work on the tools, infrastructure, and apps that scale these platforms to onboard one billion participants and 5 million developers. You’ll be constantly exposed to new concepts, ideas, and frameworks from your peers, and as you work on different projects — challenging you to stay at the top of your game. You’ll join a network of builders that reaches the edge of our ecosystem. Consensys alumni have moved on to become tech entrepreneurs, CEOs, and team leads at tech companies. 

About the Design Team

MetaMask’s design team aims to establish MetaMask as the premier wallet in fintech, elevating the craft of design and leading the industry as the next phase of decentralized finance unfolds. Our goal is to reduce friction while preserving user trust, so more people can safely explore the world of Web3.

What you’ll do

MetaMask is used by millions of people as their gateway to web3. As the product grows, so does the need for experiences that feel clear, responsive, and human. Motion plays a big role in that.

We’re looking for a Staff Motion Designer to join our Design Systems team. In this role, you’ll shape how motion shows up across MetaMask—from small interaction details to larger moments of expression. A core part of the work is defining a shared motion language and building systems that help teams use it consistently across the product.

This role sits within the design system, but it’s not just about documentation. You’ll be making things—prototyping, exploring, refining—and working closely with designers and engineers to bring motion into the product in a way that scales.

What you’ll work on

  • Use motion to make the product easier to understand—helping people see what’s happening, what changed, and what to do next
  • Define a clear, shared motion language for MetaMask—how things move, respond, and feel across surfaces
  • Build patterns, guidelines, and reusable assets that allow motion to scale across teams and platforms
  • Introduce moments of delight where they add value, without getting in the way
  • Partner with product designers and engineers to bring motion into the product in a way that feels natural and performs well
  • Use prototypes to explore and communicate interaction ideas
  • Contribute to the overall level of craft across the team through feedback and collaboration

Would be great if you brought this to the role

  • You’ve spent 6+ years working with motion in digital products, using animation and interaction to make complex experiences easier to understand
  • You define motion languages and patterns that create consistency across screens, features, and platforms
  • You build scalable systems—guidelines, reusable assets, or components—that help teams apply motion without starting from scratch
  • You work closely with engineers to bring motion into production in ways that feel smooth, perform well, and hold up across platforms
  • You use prototyping to explore and communicate ideas, helping teams align on how things should move and respond
  • You balance clarity and delight, knowing when motion helps guide someone and when it might get in the way
  • You raise the bar for craft, through feedback, collaboration, and hands-on contribution

Don’t meet all the requirements? Don’t sweat it. We’re passionate about building a diverse team of humans and as such, if you think you’ve got what it takes for our chaotic-but-fun, remote-friendly, start-up environment—apply anyway, detailing your relevant transferable skills in your cover letter. While we have a pretty good idea of what we need, we’re ready for you to challenge our thinking on who needs to be in this role.

It is a requirement of employment in this position that applicants will be required to submit to background checks including but not limited to employment, education and criminal record checks. Further details will be provided to applicants that successfully meet the criteria for the position as determined by the company in its sole discretion. By submitting an application for employment, you are acknowledging and consenting to this requirement.

The salary range for US-based candidates only will be determined throughout the interview process depending on experience and skills.

US pay range (not including bonus, equity or other benefits)$146,000—$218,000 USD

In the rapidly evolving Web3 space, we believe that everyone is a builder. This expansive paradigm requires a range of backgrounds, talents, skills, and experiences to influence and shape the future. At Consensys, this diversity fuels our ability to shift control and redefine the realm of possibility. We are committed to ensuring that our technology empowers people and communities with economic and political agency through decentralized technologies. We welcome the range of perspectives and differences and celebrate them. We’re excited to see how your unique skills as a builder can contribute to our vision, drive innovation, and help us shape a more inclusive Web3.

Consensys is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Consensys is aware of fraudulent recruitment practices and we encourage all applicants to review our best practices to protect yourself which can be found (https://consensys.io/careers/best-practices-to-avoid-recruitment-fraud/).

Apply now >

This job listing has been manually reviewed by the Jobicy Trust & Safety Team for compliance with our posting guidelines, including verification of the company's legitimacy, accuracy of job details, clarity of remote work policy, and absence of misleading or fraudulent content.

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