Suggested rewrite: Led a cross-functional initiative that improved [business outcome] by [measurable result], demonstrating experience relevant to this role...
UI Artist
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- Remote from
- Spain
- Salary
- Undisclosed
- Department
- Web, UI & UX Design
- Employment
- Full Time
- Experience
- Open level
- Published
- Apply before
- 15 Nov 2026
- Listing views
- 55
- Application actions
- 2
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The role, at a glance.
Moon Active is hiring a UI Artist focused on monetization-oriented visual design for mobile games. The role owns UI concepts and production for in-game offers, shop flows, promotional screens, LiveOps events, and purchase journeys. The artist will collaborate with UX, engineering, product management, and monetization stakeholders while maintaining component libraries and handing off implementation-ready assets. Success requires strong mobile game UI fundamentals, rapid A/B-test iteration, visual craft, and awareness of technical asset constraints. The role is remote-oriented with a required CET time-zone overlap of plus or minus three hours.
Role DNA
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Pace & Pressure
5/5Autonomy Level
4/5Communication Load
4/5Salary analysis
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Core skills
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Sample interview questions
I would first clarify the target player segment, offer value, and success metric. I would create a clear hierarchy around the reward, price, urgency, and call to action, then develop variants that test visual emphasis, messaging, and layout while preserving readability and trust.
I define a focused hypothesis before creating variants, such as whether a clearer value comparison will improve purchase conversion. After reviewing results alongside relevant guardrail metrics, I identify the design element most likely responsible, document the learning, and apply it to the next iteration.
I organize files and layers for engineering and animation, follow naming conventions, account for texture atlas limits and file size, and verify that exported assets remain legible at target device resolutions. I also provide specifications for states, transitions, and scalable components.
I use the established component library, style guide, color and typography rules as a baseline, then introduce event-specific expression in a controlled way. Regular design reviews and reusable components help keep new content consistent while allowing it to feel fresh.
I would prioritize the core player journey and create a small number of strategically distinct directions rather than over-polishing one concept too early. I would share work quickly with stakeholders, align on the strongest direction, and reserve time for implementation details and final QA.
About this role.
Moon Active is one of the world’s fastest-growing mobile game companies, providing entertainment to millions of active users across the universe.
We’re looking for a UI Artist star for its top-notch, industry-leading product.
As a Monetization Artist, you will be responsible for user experience, visual design concepts and game user interface across digital products and platforms. As part of our dream team, you will receive everything you can think of from super friendly and creative co-workers and a strong focus on your development.
Required time zone CET +/- 3 hour.
Requirements
Create a playful, intuitive cohesive look & feel, and overall mobile game user experience.
Conceptualize, present and execute your ideas from A to Z.
Work collaboratively with other designers and cross-functionally with UX, engineering, and product management on the design and implementation of new game features.
Create and own the implementation of fun, engaging in-game events and other game content.
Design and deliver UI for in-game offers, promotional screens, and purchase flows (offer popups, sale banners, seasonal promotions).
Own the visual pipeline from brief to implementation, including asset handoff.
Maintain and evolve the UI component library and style guides to ensure consistency across features.
Rapidly iterate on A/B test variants – create multiple visual treatments and adapt based on performance data.
Collaborate closely with the monetization team on conversion-driven design decisions.
Participate in design reviews and contribute constructive feedback to peers.
Responsibilities
At least 3 years of experience in game UI and understanding of game UI principles.
Hands-on experience designing monetization UI (offer screens, shop flows, promotional screens) – a strong advantage.
Familiarity with mobile game design patterns (LiveOps events, popups, progression screens).
Ability to work in a dynamic environment with quick decision-making within tight schedules.
Proficiency in Photoshop, Figma, AI creative tools.
Strong design, drawing, color, composition, and conceptual ideation abilities.
Comfort with data-informed iteration – ability to create variants and adjust based on A/B results.
Understanding of asset production constraints (texture atlases, file sizes, animation-ready layers).
Fluent English.
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