I am a Unity Developer and Gameplay Programmer with 3 years of experience building mobile games across hyper-casual, builder, idle, and educational genres.
I currently work as a Game Developer at DEVGENE, where I independently build full games and gameplay features end-to-end using Unity and C#. I own systems from architecture to polish and focus on gameplay mechanics, UI, animation, and state-driven systems for mobile titles.
I have also worked as a freelance Unity developer on 25+ client projects, delivering production-ready features for international clients. My freelance work includes educational and children’s games, multiplayer projects, backend integrations, and live-event experiences.
I have shipped titles with measurable results, including a Google Play release with 10,000+ downloads and a 4.8-star rating. My experience includes implementing leaderboards, rewarded ads, cloud save, authentication, push notifications, and other live-service features.
I enjoy building interactive systems that are stable, performant, and easy to extend. I have hands-on experience with Unity Netcode, Firebase, PlayFab, and mobile optimization, and I am currently expanding my backend knowledge with ASP.NET Core Web API, JWT, BCrypt, PostgreSQL, and Entity Framework Core.
I am open to opportunities where I can contribute as a Unity Developer, Gameplay Programmer, or Game Developer on mobile or multiplayer projects. I value clean architecture, collaboration with designers and artists, and shipping polished experiences on schedule.