As a passionate XR (Extended Reality) designer, I specialize in creating immersive and interactive experiences that blend the physical and digital worlds. With a strong foundation in AR and VR, MR, I bring a unique perspective to designing compelling and innovative solutions that enhance user engagement and push the boundaries of technology.
Professional Background
I hold a Bachelor of Fine Arts in immersive reality from Savannah College of Art and Design, where I honed my skills in digital design, 3D modeling, and user experience (UX) design. My journey into the world of XR began with a deep fascination for emerging technologies and their potential to transform everyday experiences. Over the years, I have worked on a diverse range of projects, from interactive educational tools to immersive entertainment experiences, collaborating with multidisciplinary teams to bring creative visions to life.
Skills and Expertise
AR/VR Development: Proficient in developing AR/VR applications using platforms such as Unity, Unreal Engine, and ARKit/ARCore.
3D Modeling and Animation: Skilled in 3D modeling, texturing, and animation using software like Blender and Maya.
UX/UI Design: Strong understanding of user-centered design principles, creating intuitive and engaging interfaces for XR applications.
Prototyping and Storyboarding: Experienced in creating detailed prototypes and storyboards to visualize and communicate design concepts effectively.
Programming: Knowledgeable in programming languages such as C#, C++, and JavaScript to implement interactive features and functionalities.
Vision and Goals
My goal as an XR designer is to continue pushing the limits of what is possible with immersive technologies, creating experiences that are not only visually stunning but also meaningful and impactful. I am committed to staying at the forefront of technological advancements and continuously evolving my skills to deliver cutting-edge solutions that inspire and captivate users.
Major in immersive reality with game design
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