I have experience in the video game industry as a QA engineer, testing AAA titles and mobile games. I create test plans that include release testing, regression testing, smoke testing, and manual testing, and conduct multifaceted checks to find as many glitches as possible. I also have practical skills and knowledge of C++ and experience developing video games using Unreal Engine and Unity. My role is to use various debugging tools to trace system mechanisms and coding to identify bugs from all aspects.
Defect detection work on software for stationary game consoles and applications for mobiles.
Bug detection and reporting for AAA video games.
Assessing the soundness of Google, YouTube, and other advertising, classifying and analyzing the relevance of user intent and search results.
Responsible for the translation and localization and LQA of digital content and writes campaign letters, event news, and other letters for casinos.
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