Game Programmer

Rate, USD
$35 / hour
Work schedule
Full Time,
Language skills
English
Available for Hire
Yes
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About me

I am an aspiring computer science professional with a lifelong interest in computers and coding. I am proficient in several programming languages including C++, Java, C#, Python, and have experience with game development engines such as Unity and Unreal Engine. I am a proven team player who enjoys collaborating in group environments to accomplish tasks efficiently. My natural curiosity drives me to understand how things work, and I am an assertive learner always eager to expand my knowledge.

I am hardworking, dependable, and trustworthy, willing to put in long hours to meet goals and deadlines. Currently, I am pursuing a Bachelor of Science degree in Computer Science with a minor in Mathematics at the University of Wisconsin-Stout, with an expected graduation date of December 2025. My concentration is in Game Design, and I have completed coursework in operating systems, computer architecture, data structures, computer graphics, algorithms, and physics.

I have practical experience developing games and software through various projects. For example, I programmed a first-person shooter game called HyperPOP using Unreal Engine 5, where I developed explosion and ragdoll physics, UI components, and performed debugging and voice acting. I also worked on Chefscapades, a party game involving UI and multiplayer implementation, and served as pitch lead and programmer for a turn-based RPG called Hold on Tight, where I developed combat and dialogue systems and led a team.

In addition to my academic projects, I have work experience as a website developer, where I built front-end and back-end code using HTML and JavaScript for a shop website hosted on AWS. I have also worked in food service roles, gaining valuable teamwork and multitasking skills. Furthermore, I have investment internship experience involving research and analysis of stock investments.

I have participated in leadership roles such as student council and student ambassador positions, which helped me develop collaboration and organizational skills. My CliftonStrengths assessment highlights my hardworking nature, problem-solving abilities, visionary mindset, inclusiveness, and creativity. I am eager to start my career in a full-time position that aligns with my education and passion for technology and game design.


Professional area



Education

Expected Graduation: Dec 2025 Bachelor of Science in Computer Science, Minor in Mathematics @ University of Wisconsin-Stout

Concentration in Game Design; Completed coursework in Operating Systems, Computer Architecture, Game Software Capstone I & II, Data Structures, Computer Graphics, Algorithms, Calculus II, University Physics; Current GPA of 3.121

Fall 2024 Study Abroad Semester @ Kansai Gaidai University

Semester-long study abroad opportunity with cross-cultural coursework on Japanese language and culture

2019 Career/Technical Center Computer Hardware, Software & Game Design classes @ Northeast Metro 916 – Century College

Experience

Dec 2024 to Sept 2025 Website Developer @ Mount Investments Social Lounge LLC

Built front end and back end code using HTML and JavaScript for a shop website hosted on Amazon Web Services (AWS)

Summer 2018 to Summer 2020 Prep Cook @ Dellwood Country Club

Responsible for food prep, dish prep, plating and serving for events such as weddings and fundraisers; helped with cleaning and odd jobs

Summer 2016 to Summer 2018 Dishwasher @ Dellwood Country Club

Learned to handle stressful and uncomfortable situations

January 2016 - present Investment Intern @ S&B Berg LLC

Ongoing research and quarterly analysis of stock investments; researched and recommended gaming stock investment with 5X return in 18 months

January 2014 – January 2016 Vehicle Clean Up / Detailer @ Trail Dodge Chrysler Jeep Ram Automotive

Cleaning used car trade-ins for lot and resale readiness; detailing of sold vehicles for customer pick up and delivery

Sept 2024 to Aug 2025 Programmer @ HyperPOP (Game Project)

Developed explosion physics, ragdoll physics, rocket launcher, UI, debugging, and voice acting for a first-person shooter game made in Unreal Engine 5

Jan 2023 to May 2023 Programmer @ Chefscapades (Game Project)

Developed UI, ragdoll physics, and helped implement local multiplayer for a party game in Unreal Engine

Sept 2021 to Dec 2021 Pitch Lead and Programmer @ Hold on Tight (Game Project)

Developed combat, dialogue system, leveling system, puzzles; wrote for the game and led a team for a turn-based RPG made in Unity Engine


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